Improve ObjectsRemovalService to handle newly added objects removing
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@@ -190,7 +190,6 @@ DEFINE_INTERNAL_CALL(bool) ScriptingInternal_IsTypeFromGameScripts(MTypeObject*
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DEFINE_INTERNAL_CALL(void) ScriptingInternal_FlushRemovedObjects()
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{
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ASSERT(IsInMainThread());
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ObjectsRemovalService::Flush();
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}
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