From 8f63a99a2c21f0aee50e5f3113faf7fe2c4fe84e Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 29 Jul 2025 21:42:37 +0200 Subject: [PATCH] Fix game splash screen to wait fr texture to be streamed in, not just allocated --- Source/Engine/Engine/Base/GameBase.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Engine/Base/GameBase.cpp b/Source/Engine/Engine/Base/GameBase.cpp index b209fd6f0..c49738e27 100644 --- a/Source/Engine/Engine/Base/GameBase.cpp +++ b/Source/Engine/Engine/Base/GameBase.cpp @@ -211,7 +211,7 @@ void GameBaseImpl::OnPostRender(GPUContext* context, RenderContext& renderContex } // Wait for texture loaded before showing splash screen - if (!SplashScreen->IsLoaded() || SplashScreen.Get()->GetTexture()->MipLevels() != SplashScreen.Get()->StreamingTexture()->TotalMipLevels()) + if (!SplashScreen->IsLoaded() || SplashScreen.Get()->GetResidentMipLevels() != SplashScreen.Get()->GetMipLevels()) { return; }