Add basic network classes and message pooling
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29
Source/Engine/Networking/NetworkMessage.cpp
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29
Source/Engine/Networking/NetworkMessage.cpp
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "NetworkMessage.h"
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void NetworkMessage::WriteBytes(uint8* bytes, const int numBytes)
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{
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ASSERT(Position + numBytes < BufferSize);
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Platform::MemoryCopy(Buffer + Position, bytes, numBytes);
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Position += numBytes;
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}
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void NetworkMessage::ReadBytes(uint8* bytes, const int numBytes)
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{
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ASSERT(Position + numBytes < BufferSize);
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Platform::MemoryCopy(bytes, Buffer + Position, numBytes);
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Position += numBytes;
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}
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void NetworkMessage::WriteUInt32(uint32 value)
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{
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WriteBytes(reinterpret_cast<uint8*>(&value), sizeof(uint32));
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}
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uint32 NetworkMessage::ReadUInt32()
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{
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uint32 value = 0;
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ReadBytes(reinterpret_cast<uint8*>(&value), sizeof(uint32));
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return value;
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}
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