Ensure floating numbers are formatted with enough precision
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@@ -40,11 +40,11 @@ ShaderGraphValue::ShaderGraphValue(const Variant& v)
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break;
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case VariantType::Float:
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Type = VariantType::Types::Float;
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Value = String::Format(TEXT("{}"), v.AsFloat);
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Value = String::Format(TEXT("{:.8f}"), v.AsFloat);
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break;
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case VariantType::Double:
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Type = VariantType::Types::Float;
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Value = String::Format(TEXT("{}"), (float)v.AsDouble);
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Value = String::Format(TEXT("{:.8f}"), (float)v.AsDouble);
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break;
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case VariantType::Float2:
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{
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