Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts: # Flax.flaxproj # Source/Editor/Content/Items/AssetItem.cs
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@@ -102,6 +102,7 @@ Actor* PrefabManager::SpawnPrefab(Prefab* prefab, Actor* parent, Dictionary<Guid
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CollectionPoolCache<ActorsCache::SceneObjectsListType>::ScopeCache sceneObjects = ActorsCache::SceneObjectsListCache.Get();
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sceneObjects->Resize(objectsCount);
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CollectionPoolCache<ISerializeModifier, Cache::ISerializeModifierClearCallback>::ScopeCache modifier = Cache::ISerializeModifier.Get();
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modifier->EngineBuild = prefab->DataEngineBuild;
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modifier->IdsMapping.EnsureCapacity(prefab->ObjectsIds.Count() * 4);
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for (int32 i = 0; i < prefab->ObjectsIds.Count(); i++)
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{
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@@ -204,7 +204,10 @@ void SceneObjectsFactory::Deserialize(Context& context, SceneObject* obj, ISeria
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}
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// Deserialize prefab data (recursive prefab loading to support nested prefabs)
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const auto prevVersion = context.Modifier->EngineBuild;
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context.Modifier->EngineBuild = prefab->DataEngineBuild;
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Deserialize(context, obj, *(ISerializable::DeserializeStream*)prefabData);
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context.Modifier->EngineBuild = prevVersion;
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}
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int32 instanceIndex;
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