Optimize Matrix decomposition to use Matrix3x3 for rotation
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@@ -171,7 +171,7 @@ namespace FlaxEngine
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/// <param name="ray">The ray to test.</param>
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/// <param name="distance">When the method completes, contains the distance of the intersection, or 0 if there was no intersection.</param>
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/// <returns>Whether the two objects intersected.</returns>
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[Obsolete("Deprecated in 1.4")]
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[Obsolete("Deprecated in v1.4")]
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public bool Intersects(ref Ray ray, out float distance)
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{
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var result = CollisionsHelper.RayIntersectsBox(ref ray, ref this, out Real dst);
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