Optimize Matrix decomposition to use Matrix3x3 for rotation

This commit is contained in:
Wojtek Figat
2024-02-20 17:51:48 +01:00
parent 9e747eb98a
commit 8fa8eeb094
7 changed files with 83 additions and 16 deletions

View File

@@ -171,7 +171,7 @@ namespace FlaxEngine
/// <param name="ray">The ray to test.</param>
/// <param name="distance">When the method completes, contains the distance of the intersection, or 0 if there was no intersection.</param>
/// <returns>Whether the two objects intersected.</returns>
[Obsolete("Deprecated in 1.4")]
[Obsolete("Deprecated in v1.4")]
public bool Intersects(ref Ray ray, out float distance)
{
var result = CollisionsHelper.RayIntersectsBox(ref ray, ref this, out Real dst);