diff --git a/Source/Editor/Content/Import/ModelImportEntry.cs b/Source/Editor/Content/Import/ModelImportEntry.cs
index e7cbe96ea..37525e6d3 100644
--- a/Source/Editor/Content/Import/ModelImportEntry.cs
+++ b/Source/Editor/Content/Import/ModelImportEntry.cs
@@ -262,9 +262,9 @@ namespace FlaxEditor.Content.Import
public int BaseLOD { get; set; } = 0;
///
- /// The amount of LODs to include in the model (all reaming ones starting from Base LOD will be generated).
+ /// The amount of LODs to include in the model (all remaining ones starting from Base LOD will be generated).
///
- [EditorOrder(1120), DefaultValue(4), Limit(1, Model.MaxLODs), EditorDisplay("Level Of Detail", "LOD Count"), Tooltip("The amount of LODs to include in the model (all reaming ones starting from Base LOD will be generated).")]
+ [EditorOrder(1120), DefaultValue(4), Limit(1, Model.MaxLODs), EditorDisplay("Level Of Detail", "LOD Count"), Tooltip("The amount of LODs to include in the model (all remaining ones starting from Base LOD will be generated).")]
public int LODCount { get; set; } = 4;
///
diff --git a/Source/Editor/GUI/Docking/MasterDockPanel.cs b/Source/Editor/GUI/Docking/MasterDockPanel.cs
index f7acdbed4..a560de195 100644
--- a/Source/Editor/GUI/Docking/MasterDockPanel.cs
+++ b/Source/Editor/GUI/Docking/MasterDockPanel.cs
@@ -64,7 +64,7 @@ namespace FlaxEditor.GUI.Docking
for (int i = 0; i < childPanels.Length; i++)
childPanels[i].Dispose();
- // Delete reaming controls (except tabs proxy)
+ // Delete remaining controls (except tabs proxy)
if (TabsProxy != null)
TabsProxy.Parent = null;
DisposeChildren();
diff --git a/Source/Editor/History/HistoryStack.cs b/Source/Editor/History/HistoryStack.cs
index c7a63efc4..e2d828ce9 100644
--- a/Source/Editor/History/HistoryStack.cs
+++ b/Source/Editor/History/HistoryStack.cs
@@ -74,7 +74,7 @@ namespace FlaxEditor.History
_reverseActions.PushBack(reverse[i]);
}
- // Cleanup reaming actions
+ // Cleanup remaining actions
for (int i = _historyActionsLimit; i < history.Length; i++)
{
history[i].Dispose();
diff --git a/Source/Editor/Scripting/ScriptsBuilder.cpp b/Source/Editor/Scripting/ScriptsBuilder.cpp
index 7d581fa8a..7cced3e36 100644
--- a/Source/Editor/Scripting/ScriptsBuilder.cpp
+++ b/Source/Editor/Scripting/ScriptsBuilder.cpp
@@ -567,7 +567,7 @@ bool ScriptsBuilderService::Init()
LOG(Warning, "Missing EditorTarget property in opened project, using deducted target name {0}", Editor::Project->EditorTarget);
}
- // Remove any reaming files from previous Editor run hot-reloads
+ // Remove any remaining files from previous Editor run hot-reloads
const Char *target, *platform, *architecture, *configuration;
ScriptsBuilder::GetBinariesConfiguration(target, platform, architecture, configuration);
if (target)
diff --git a/Source/Editor/Windows/AboutDialog.cs b/Source/Editor/Windows/AboutDialog.cs
index 03e60f43c..bb320fb87 100644
--- a/Source/Editor/Windows/AboutDialog.cs
+++ b/Source/Editor/Windows/AboutDialog.cs
@@ -115,7 +115,7 @@ namespace FlaxEditor.Windows
{
var thirdPartyPanel = new Panel(ScrollBars.Vertical)
{
- Bounds = new Rectangle(0, topParentControl.Bottom + 4, Width, Height - topParentControl.Bottom - 24),
+ Bounds = new Rectangle(4, topParentControl.Bottom + 4, Width - 8, Height - topParentControl.Bottom - 24),
Parent = this
};
var thirdPartyEntries = new[]
diff --git a/Source/Editor/Windows/Assets/SceneAnimationWindow.cs b/Source/Editor/Windows/Assets/SceneAnimationWindow.cs
index cbed724bc..95421585d 100644
--- a/Source/Editor/Windows/Assets/SceneAnimationWindow.cs
+++ b/Source/Editor/Windows/Assets/SceneAnimationWindow.cs
@@ -490,7 +490,7 @@ namespace FlaxEditor.Windows.Assets
}
if (_player.IsStopped || _player.Time >= _options.EndTime)
{
- // End rendering but perform reaming copies of the staging textures so all data is captured (from GPU to CPU)
+ // End rendering but perform remaining copies of the staging textures so all data is captured (from GPU to CPU)
_state = States.Staging;
break;
}
diff --git a/Source/Editor/Windows/GameWindow.cs b/Source/Editor/Windows/GameWindow.cs
index a29869825..35bc91bbe 100644
--- a/Source/Editor/Windows/GameWindow.cs
+++ b/Source/Editor/Windows/GameWindow.cs
@@ -222,7 +222,7 @@ namespace FlaxEditor.Windows
private void PlayingStateOnSceneDuplicating()
{
- // Remove reaming GUI controls so loaded scene can add own GUI
+ // Remove remaining GUI controls so loaded scene can add own GUI
//_guiRoot.DisposeChildren();
// Show GUI
@@ -231,7 +231,7 @@ namespace FlaxEditor.Windows
private void PlayingStateOnSceneRestored()
{
- // Remove reaming GUI controls so loaded scene can add own GUI
+ // Remove remaining GUI controls so loaded scene can add own GUI
//_guiRoot.DisposeChildren();
// Hide GUI
diff --git a/Source/Engine/Content/Loading/ContentLoadingManager.cpp b/Source/Engine/Content/Loading/ContentLoadingManager.cpp
index ac2dd8257..6e6ff7a65 100644
--- a/Source/Engine/Content/Loading/ContentLoadingManager.cpp
+++ b/Source/Engine/Content/Loading/ContentLoadingManager.cpp
@@ -208,7 +208,7 @@ void ContentLoadingManagerService::Dispose()
MainThread = nullptr;
ThisThread = nullptr;
- // Cancel all reaming tasks (no chance to execute them)
+ // Cancel all remaining tasks (no chance to execute them)
Tasks.CancelAll();
}
diff --git a/Source/Engine/Core/Log.cpp b/Source/Engine/Core/Log.cpp
index 2213672c9..cb73a79e1 100644
--- a/Source/Engine/Core/Log.cpp
+++ b/Source/Engine/Core/Log.cpp
@@ -51,18 +51,18 @@ bool Log::Logger::Init()
{
// Check if there are any files to delete
const int32 maxLogFiles = 20;
- int32 reaming = oldLogs.Count() - maxLogFiles + 1;
- if (reaming > 0)
+ int32 remaining = oldLogs.Count() - maxLogFiles + 1;
+ if (remaining > 0)
{
Sorting::QuickSort(oldLogs.Get(), oldLogs.Count());
// Delete the oldest logs
int32 i = 0;
- while (reaming > 0)
+ while (remaining > 0)
{
FileSystem::DeleteFile(oldLogs[i++]);
filesDeleted++;
- reaming--;
+ remaining--;
}
}
}
diff --git a/Source/Engine/Core/ObjectsRemovalService.cpp b/Source/Engine/Core/ObjectsRemovalService.cpp
index a36265646..f9d26f808 100644
--- a/Source/Engine/Core/ObjectsRemovalService.cpp
+++ b/Source/Engine/Core/ObjectsRemovalService.cpp
@@ -193,7 +193,7 @@ void ObjectsRemovalServiceService::Dispose()
// Collect new objects
ObjectsRemovalService::Flush();
- // Delete all reaming objects
+ // Delete all remaining objects
{
ScopeLock lock(PoolLocker);
for (auto i = Pool.Begin(); i.IsNotEnd(); ++i)
diff --git a/Source/Engine/Engine/Engine.cpp b/Source/Engine/Engine/Engine.cpp
index ebf268957..140f1b4a0 100644
--- a/Source/Engine/Engine/Engine.cpp
+++ b/Source/Engine/Engine/Engine.cpp
@@ -463,7 +463,7 @@ void Engine::OnExit()
LOG_FLUSH();
- // Kill all reaming threads
+ // Kill all remaining threads
ThreadRegistry::KillEmAll();
// Cleanup
diff --git a/Source/Engine/GraphicsDevice/DirectX/DX12/GPUContextDX12.cpp b/Source/Engine/GraphicsDevice/DirectX/DX12/GPUContextDX12.cpp
index ce36a7347..4d1bd3e17 100644
--- a/Source/Engine/GraphicsDevice/DirectX/DX12/GPUContextDX12.cpp
+++ b/Source/Engine/GraphicsDevice/DirectX/DX12/GPUContextDX12.cpp
@@ -216,7 +216,7 @@ uint64 GPUContextDX12::Execute(bool waitForCompletion)
ASSERT(_currentAllocator != nullptr);
auto queue = _device->GetCommandQueue();
- // Flush reaming and buffered commands
+ // Flush remaining and buffered commands
FlushState();
_currentState = nullptr;
diff --git a/Source/Engine/GraphicsDevice/DirectX/IncludeDirectXHeaders.h b/Source/Engine/GraphicsDevice/DirectX/IncludeDirectXHeaders.h
index 8351deb71..ea621c22a 100644
--- a/Source/Engine/GraphicsDevice/DirectX/IncludeDirectXHeaders.h
+++ b/Source/Engine/GraphicsDevice/DirectX/IncludeDirectXHeaders.h
@@ -8,7 +8,7 @@
#include "Engine/Platform/Win32/IncludeWindowsHeaders.h"
#include "Engine/Platform/Windows/ComPtr.h"
-// Helper define to dispose the COM object with reaming references counter checking
+// Helper define to dispose the COM object with remaining references counter checking
#define DX_SAFE_RELEASE_CHECK(x, refs) if(x) { auto res = (x)->Release(); (x) = nullptr; CHECK(res == refs); }
#endif
diff --git a/Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.cpp b/Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.cpp
index c327fd32a..f9a39574c 100644
--- a/Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.cpp
+++ b/Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.cpp
@@ -44,7 +44,7 @@ void CmdBufferVulkan::End()
ASSERT(IsOutsideRenderPass());
#if GPU_ALLOW_PROFILE_EVENTS
- // End reaming events
+ // End remaining events
while (_eventsBegin--)
vkCmdEndDebugUtilsLabelEXT(GetHandle());
#endif
diff --git a/Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp b/Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
index ea8fa6502..e8f770831 100644
--- a/Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
+++ b/Source/Engine/GraphicsDevice/Vulkan/GPUContextVulkan.cpp
@@ -1155,7 +1155,7 @@ void GPUContextVulkan::FlushState()
void GPUContextVulkan::Flush()
{
- // Flush reaming and buffered commands
+ // Flush remaining and buffered commands
FlushState();
_currentState = nullptr;
diff --git a/Source/Engine/Particles/ParticleManager.cpp b/Source/Engine/Particles/ParticleManager.cpp
index 0e5640545..40cebd892 100644
--- a/Source/Engine/Particles/ParticleManager.cpp
+++ b/Source/Engine/Particles/ParticleManager.cpp
@@ -1172,7 +1172,7 @@ void ParticleManagerService::Update()
// Update bounds after first system update
updateBounds = true;
}
- // TODO: if using fixed timestep quantize the dt and accumulate reaming part for the next update?
+ // TODO: if using fixed timestep quantize the dt and accumulate remaining part for the next update?
if (dt <= 1.0f / 240.0f)
continue;
dt *= effect->SimulationSpeed;
diff --git a/Source/Engine/Platform/Base/WindowsManager.cpp b/Source/Engine/Platform/Base/WindowsManager.cpp
index b49cbd058..75082c4f9 100644
--- a/Source/Engine/Platform/Base/WindowsManager.cpp
+++ b/Source/Engine/Platform/Base/WindowsManager.cpp
@@ -77,7 +77,7 @@ void WindowsManagerService::Update()
void WindowsManagerService::Dispose()
{
- // Close reaming windows
+ // Close remaining windows
WindowsManager::WindowsLocker.Lock();
auto windows = WindowsManager::Windows;
for (auto& win : windows)
diff --git a/Source/Engine/Render2D/FontAsset.cpp b/Source/Engine/Render2D/FontAsset.cpp
index cf2571e4a..8b14b1cfc 100644
--- a/Source/Engine/Render2D/FontAsset.cpp
+++ b/Source/Engine/Render2D/FontAsset.cpp
@@ -55,7 +55,7 @@ void FontAsset::unload(bool isReloading)
// Ensure to cleanup child font objects
if (_fonts.HasItems())
{
- LOG(Warning, "Font asset {0} is unloading but has {1} reaming font objects created", ToString(), _fonts.Count());
+ LOG(Warning, "Font asset {0} is unloading but has {1} remaining font objects created", ToString(), _fonts.Count());
for (auto font : _fonts)
{
font->_asset = nullptr;
diff --git a/Source/Engine/Utilities/RectPack.h b/Source/Engine/Utilities/RectPack.h
index f020b0481..a8ffb0b7e 100644
--- a/Source/Engine/Utilities/RectPack.h
+++ b/Source/Engine/Utilities/RectPack.h
@@ -25,7 +25,7 @@ struct RectPack
SizeType Width;
SizeType Height;
- // The reaming space amount inside this slot (updated on every insertion, initial it equal to width*height).
+ // The remaining space amount inside this slot (updated on every insertion, initial it equal to width*height).
SizeType SpaceLeft;
// True, if slot has been allocated, otherwise it's free.