Complete sdf reflections
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@@ -53,6 +53,8 @@ void ForwardMaterialShader::Bind(BindParameters& params)
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// Setup features
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if ((_info.FeaturesFlags & MaterialFeaturesFlags::GlobalIllumination) != MaterialFeaturesFlags::None)
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GlobalIlluminationFeature::Bind(params, cb, srv);
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if ((_info.FeaturesFlags & MaterialFeaturesFlags::ScreenSpaceReflections) != MaterialFeaturesFlags::None)
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SDFReflectionsFeature::Bind(params, cb, srv);
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ForwardShadingFeature::Bind(params, cb, srv);
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// Setup parameters
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@@ -100,15 +100,6 @@ void ForwardShadingFeature::Bind(MaterialShader::BindParameters& params, Span<by
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params.GPUContext->UnBindSR(envProbeShaderRegisterIndex);
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}
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// Bind sdf resources if using software reflections
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if (!GlobalSignDistanceFieldPass::Instance()->Render(params.RenderContext, params.GPUContext, bindingDataSDF) &&
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!GlobalSurfaceAtlasPass::Instance()->Render(params.RenderContext, params.GPUContext, bindingDataSurfaceAtlas))
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{
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useGlobalSurfaceAtlas = true;
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data.GlobalSDF = bindingDataSDF.Constants;
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data.GlobalSurfaceAtlas = bindingDataSurfaceAtlas.Constants;
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}
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// Set local lights
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data.LocalLightsCount = 0;
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const BoundingSphere objectBounds(drawCall.ObjectPosition, drawCall.ObjectRadius);
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@@ -143,13 +134,13 @@ bool LightmapFeature::Bind(MaterialShader::BindParameters& params, Span<byte>& c
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const bool useLightmap = EnumHasAnyFlags(params.RenderContext.View.Flags, ViewFlags::GI)
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#if USE_EDITOR
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&& EnableLightmapsUsage
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&& EnableLightmapsUsage
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#endif
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&& drawCall.Surface.Lightmap != nullptr;
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&& drawCall.Surface.Lightmap != nullptr;
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if (useLightmap)
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{
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// Bind lightmap textures
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GPUTexture *lightmap0, *lightmap1, *lightmap2;
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GPUTexture* lightmap0, * lightmap1, * lightmap2;
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drawCall.Features.Lightmap->GetTextures(&lightmap0, &lightmap1, &lightmap2);
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params.GPUContext->BindSR(srv + 0, lightmap0);
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params.GPUContext->BindSR(srv + 1, lightmap1);
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@@ -207,6 +198,61 @@ bool GlobalIlluminationFeature::Bind(MaterialShader::BindParameters& params, Spa
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return useGI;
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}
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bool SDFReflectionsFeature::Bind(MaterialShader::BindParameters& params, Span<byte>& cb, int32& srv)
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{
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auto& data = *(Data*)cb.Get();
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ASSERT_LOW_LAYER(cb.Length() >= sizeof(Data));
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bool useSDFReflections = false;
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if (EnumHasAnyFlags(params.RenderContext.View.Flags, ViewFlags::Reflections))
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{
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switch (params.RenderContext.List->Settings.ScreenSpaceReflections.TraceMode)
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{
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case ReflectionsTraceMode::SoftwareTracing:
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{
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GlobalSignDistanceFieldPass::BindingData bindingDataSDF;
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GlobalSurfaceAtlasPass::BindingData bindingDataSurfaceAtlas;
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if (!GlobalSignDistanceFieldPass::Instance()->Get(params.RenderContext.Buffers, bindingDataSDF) &&
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!GlobalSurfaceAtlasPass::Instance()->Get(params.RenderContext.Buffers, bindingDataSurfaceAtlas))
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{
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useSDFReflections = true;
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// Bind DDGI data
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data.GlobalSDF = bindingDataSDF.Constants;
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data.GlobalSurfaceAtlas = bindingDataSurfaceAtlas.Constants;
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params.GPUContext->BindSR(srv + 0, bindingDataSDF.Texture ? bindingDataSDF.Texture->ViewVolume() : nullptr);
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params.GPUContext->BindSR(srv + 1, bindingDataSDF.TextureMip ? bindingDataSDF.TextureMip->ViewVolume() : nullptr);
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params.GPUContext->BindSR(srv + 2, bindingDataSurfaceAtlas.Chunks ? bindingDataSurfaceAtlas.Chunks->View() : nullptr);
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params.GPUContext->BindSR(srv + 3, bindingDataSurfaceAtlas.CulledObjects ? bindingDataSurfaceAtlas.CulledObjects->View() : nullptr);
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params.GPUContext->BindSR(srv + 4, bindingDataSurfaceAtlas.Objects ? bindingDataSurfaceAtlas.Objects->View() : nullptr);
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params.GPUContext->BindSR(srv + 5, bindingDataSurfaceAtlas.AtlasDepth->View());
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params.GPUContext->BindSR(srv + 6, bindingDataSurfaceAtlas.AtlasLighting->View());
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}
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break;
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}
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}
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}
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if (!useSDFReflections)
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{
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data.GlobalSDF.CascadesCount = 0;
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// Unbind SRVs to prevent issues
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params.GPUContext->UnBindSR(srv + 0);
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params.GPUContext->UnBindSR(srv + 1);
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params.GPUContext->UnBindSR(srv + 2);
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params.GPUContext->UnBindSR(srv + 3);
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params.GPUContext->UnBindSR(srv + 4);
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params.GPUContext->UnBindSR(srv + 5);
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params.GPUContext->UnBindSR(srv + 6);
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}
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cb = Span<byte>(cb.Get() + sizeof(Data), cb.Length() - sizeof(Data));
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srv += SRVs;
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return useSDFReflections;
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}
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#if USE_EDITOR
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void ForwardShadingFeature::Generate(GeneratorData& data)
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@@ -234,6 +280,11 @@ void GlobalIlluminationFeature::Generate(GeneratorData& data)
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data.Template = TEXT("Features/GlobalIllumination.hlsl");
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}
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void SDFReflectionsFeature::Generate(GeneratorData& data)
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{
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data.Template = TEXT("Features/SDFReflections.hlsl");
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}
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void DistortionFeature::Generate(GeneratorData& data)
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{
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data.Template = TEXT("Features/Distortion.hlsl");
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@@ -6,6 +6,8 @@
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#include "Engine/Core/Math/Rectangle.h"
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#include "Engine/Core/Types/Span.h"
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#include "Engine/Renderer/GI/DynamicDiffuseGlobalIllumination.h"
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#include "Engine/Renderer/GlobalSignDistanceFieldPass.h"
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#include "Engine/Renderer/GI/GlobalSurfaceAtlasPass.h"
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// Material shader features are plugin-based functionalities that are reusable between different material domains.
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struct MaterialShaderFeature
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@@ -91,6 +93,25 @@ struct GlobalIlluminationFeature : MaterialShaderFeature
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#endif
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};
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// Material shader feature that adds SDF Reflections feature (software reflections).
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struct SDFReflectionsFeature : MaterialShaderFeature
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{
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enum { SRVs = 7 };
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PACK_STRUCT(struct Data
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{
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GlobalSignDistanceFieldPass::ConstantsData GlobalSDF;
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GlobalSurfaceAtlasPass::ConstantsData GlobalSurfaceAtlas;
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});
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static bool Bind(MaterialShader::BindParameters& params, Span<byte>& cb, int32& srv);
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#if USE_EDITOR
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static void Generate(GeneratorData& data);
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#endif
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};
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// Material shader feature that adds distortion vectors rendering pass.
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struct DistortionFeature : MaterialShaderFeature
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{
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