Complete sdf reflections
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@@ -199,6 +199,8 @@ bool MaterialGenerator::Generate(WriteStream& source, MaterialInfo& materialInfo
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ADD_FEATURE(DistortionFeature);
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if (materialInfo.BlendMode != MaterialBlendMode::Opaque && EnumHasAnyFlags(materialInfo.FeaturesFlags, MaterialFeaturesFlags::GlobalIllumination))
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ADD_FEATURE(GlobalIlluminationFeature);
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if (materialInfo.BlendMode != MaterialBlendMode::Opaque && EnumHasAnyFlags(materialInfo.FeaturesFlags, MaterialFeaturesFlags::ScreenSpaceReflections))
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ADD_FEATURE(SDFReflectionsFeature);
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if (materialInfo.BlendMode != MaterialBlendMode::Opaque)
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ADD_FEATURE(ForwardShadingFeature);
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break;
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