Merge branch 'unit-formatting' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-unit-formatting

# Conflicts:
#	Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs
#	Source/Editor/Options/InterfaceOptions.cs
#	Source/Engine/Core/Math/Transform.h
This commit is contained in:
Wojtek Figat
2024-03-19 18:04:01 +01:00
24 changed files with 420 additions and 26 deletions

View File

@@ -18,13 +18,13 @@ API_STRUCT() struct FLAXENGINE_API Transform
/// <summary>
/// The translation vector of the transform.
/// </summary>
API_FIELD(Attributes="EditorOrder(10), EditorDisplay(null, \"Position\")")
API_FIELD(Attributes="EditorOrder(10), EditorDisplay(null, \"Position\"), NumberCategory(Utils.ValueCategory.Distance)")
Vector3 Translation;
/// <summary>
/// The rotation of the transform.
/// </summary>
API_FIELD(Attributes="EditorOrder(20), EditorDisplay(null, \"Rotation\")")
API_FIELD(Attributes="EditorOrder(20), EditorDisplay(null, \"Rotation\"), NumberCategory(Utils.ValueCategory.Angle)")
Quaternion Orientation;
/// <summary>