Merge branch 'unit-formatting' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-unit-formatting
# Conflicts: # Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs # Source/Editor/Options/InterfaceOptions.cs # Source/Engine/Core/Math/Transform.h
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@@ -18,13 +18,13 @@ API_STRUCT() struct FLAXENGINE_API Transform
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/// <summary>
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/// The translation vector of the transform.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(10), EditorDisplay(null, \"Position\")")
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API_FIELD(Attributes="EditorOrder(10), EditorDisplay(null, \"Position\"), NumberCategory(Utils.ValueCategory.Distance)")
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Vector3 Translation;
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/// <summary>
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/// The rotation of the transform.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(20), EditorDisplay(null, \"Rotation\")")
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API_FIELD(Attributes="EditorOrder(20), EditorDisplay(null, \"Rotation\"), NumberCategory(Utils.ValueCategory.Angle)")
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Quaternion Orientation;
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/// <summary>
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