Merge branch 'unit-formatting' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-unit-formatting
# Conflicts: # Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs # Source/Editor/Options/InterfaceOptions.cs # Source/Engine/Core/Math/Transform.h
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System;
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namespace FlaxEngine
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{
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/// <summary>
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/// Used to specify the value category of a numeric value as either as-is (a scalar), a distance (formatted as cm/m/km)
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/// or an angle (formatted with a degree sign).
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/// </summary>
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/// <seealso cref="System.Attribute" />
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[Serializable]
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
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public sealed class NumberCategoryAttribute : Attribute
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{
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/// <summary>
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/// The value category used for formatting.
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/// </summary>
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public Utils.ValueCategory Category;
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private NumberCategoryAttribute()
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{
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Category = Utils.ValueCategory.None;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="NumberCategoryAttribute"/> class.
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/// </summary>
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/// <param name="category">The value category.</param>
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public NumberCategoryAttribute(Utils.ValueCategory category)
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{
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Category = category;
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}
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}
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}
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