Softlock fix
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@@ -178,7 +178,7 @@ void ShadowsOfMordor::Builder::onJobRender(GPUContext* context)
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DrawCall drawCall;
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if (TerrainManager::GetChunkGeometry(drawCall, chunkSize, 0))
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return;
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break;
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context->UpdateCB(cb, &shaderData);
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context->BindCB(0, cb);
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