@@ -77,7 +77,11 @@ namespace FlaxEngine
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GPUTexture depthBuffer = Canvas.IgnoreDepth ? null : renderContext.Buffers.DepthBuffer;
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// Render GUI in 3D
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var features = Render2D.Features;
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if (Canvas.RenderMode == CanvasRenderMode.WorldSpace || Canvas.RenderMode == CanvasRenderMode.WorldSpaceFaceCamera)
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Render2D.Features &= ~Render2D.RenderingFeatures.VertexSnapping;
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Render2D.CallDrawing(Canvas.GUI, context, input, depthBuffer, ref viewProjectionMatrix);
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Render2D.Features = features;
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Profiler.EndEventGPU();
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}
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