Change List<Guid> to Guid[] when deserializing.
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@@ -325,8 +325,7 @@ namespace FlaxEditor
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{
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if (ProjectCache.TryGetCustomData(ProjectDataLastScene, out var lastSceneIdName))
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{
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var lastSceneList = JsonSerializer.Deserialize<List<Guid>>(lastSceneIdName);
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var lastSceneList = JsonSerializer.Deserialize<Guid[]>(lastSceneIdName);
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foreach (var scene in lastSceneList)
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{
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var lastScene = scene;
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@@ -448,8 +447,7 @@ namespace FlaxEditor
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{
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if (ProjectCache.TryGetCustomData(ProjectDataLastScene, out var lastSceneIdName))
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{
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var lastSceneList = JsonSerializer.Deserialize<List<Guid>>(lastSceneIdName);
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var lastSceneList = JsonSerializer.Deserialize<Guid[]>(lastSceneIdName);
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foreach (var sceneId in lastSceneList)
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{
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var lastScene = ContentDatabase.Find(sceneId);
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@@ -677,7 +675,7 @@ namespace FlaxEditor
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// Start exit
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StateMachine.GoToState<ClosingState>();
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// Cache last opened scene
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// Cache last opened scenes
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{
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List<Guid> lastSceneIds = new List<Guid>();
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if (Level.ScenesCount > 0)
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