Refactor cpp script templates after new features

This commit is contained in:
Wojtek Figat
2021-05-12 12:42:24 +02:00
parent b6f33d1d45
commit 9195e37a23
8 changed files with 141 additions and 193 deletions

View File

@@ -14,8 +14,10 @@ API_CLASS() class %module%%class% : public ISerializable
API_AUTO_SERIALIZATION();
DECLARE_SCRIPTING_TYPE_NO_SPAWN(%class%);
public:
// Custom float value.
API_FIELD(Attributes = "Range(0, 20), EditorOrder(0), EditorDisplay(\"Data\")")
float FloatValue = 20.0f;
// Custom vector data.
API_FIELD(Attributes = "EditorOrder(1), EditorDisplay(\"Data\")")
Vector3 Vector3Value = Vector3(0.1f);
};

View File

@@ -4,7 +4,5 @@
void %class%::RunNativeAction(Vector4 data)
{
LOG(Warning, "Data in RunNativeAction: {0}", data.ToString());
LOG(Warning, "Data in RunNativeAction: {0}", data);
}

View File

@@ -3,6 +3,7 @@
#include <Engine/Scripting/Script.h>
#include <Engine/Core/Math/Vector4.h>
/// <summary>
/// %class% Function Library
/// </summary>
@@ -10,10 +11,10 @@ API_CLASS(Static) class %module%%class%
{
DECLARE_SCRIPTING_TYPE_MINIMAL(%class%);
public:
/// <summary>
/// Logs the function parameter natively.
/// </summary>
/// <param name="data">Vector4 parameter</param>
/// <returns>void</returns>
/// <param name="data">Data to pass to native code</param>
API_FUNCTION() static void RunNativeAction(Vector4 data);
};

View File

@@ -1,7 +1,7 @@
%copyright%
#pragma once
#include "Engine/Scripting/Script.h"
#include <Engine/Scripting/Script.h>
API_CLASS() class %module%%class% : public Script
{

View File

@@ -1,57 +0,0 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.IO;
using System.Text;
using FlaxEditor.Content.Settings;
using FlaxEngine;
namespace FlaxEditor.Content
{
/// <summary>
/// Context proxy object for C++ Json Asset files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
public class CppAssetProxy : ScriptProxy
{
/// <inheritdoc />
public override string Name => "C++ Json Asset";
/// <inheritdoc />
public override bool IsProxyFor(ContentItem item)
{
return item is CppScriptItem;
}
/// <inheritdoc />
public override void Create(string outputPath, object arg)
{
// Load templates
var headerTemplate = File.ReadAllText(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/CppAssetTemplate.h"));
// Find the module that this script is being added (based on the path)
var module = string.Empty;
var project = TryGetProjectAtFolder(outputPath, out var moduleName);
if (project != null)
{
module = moduleName.ToUpperInvariant() + "_API ";
}
// Format
var gameSettings = GameSettings.Load();
var scriptName = ScriptItem.CreateScriptName(outputPath);
var copyrightComment = string.IsNullOrEmpty(gameSettings.CopyrightNotice) ? string.Empty : string.Format("// {0}{1}{1}", gameSettings.CopyrightNotice, Environment.NewLine);
headerTemplate = headerTemplate.Replace("%copyright%", copyrightComment);
headerTemplate = headerTemplate.Replace("%class%", scriptName);
headerTemplate = headerTemplate.Replace("%module%", module);
// Save
File.WriteAllText(Path.ChangeExtension(outputPath, ".h"), headerTemplate, Encoding.UTF8);
}
/// <inheritdoc />
public override string FileExtension => "cpp";
/// <inheritdoc />
public override Color AccentColor => Color.FromRGB(0x9c1c9c);
}
}

View File

@@ -0,0 +1,134 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.IO;
using System.Text;
using FlaxEditor.Content.Settings;
using FlaxEngine;
namespace FlaxEditor.Content
{
/// <summary>
/// Context proxy object for C++ files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
public abstract class CppProxy : ScriptProxy
{
/// <summary>
/// Gets the paths for header and source files to format.
/// </summary>
/// <param name="headerTemplate">The header template path.</param>
/// <param name="sourceTemplate">The source template path.</param>
protected abstract void GetTemplatePaths(out string headerTemplate, out string sourceTemplate);
/// <inheritdoc />
public override bool IsProxyFor(ContentItem item)
{
return false;
}
/// <inheritdoc />
public override void Create(string outputPath, object arg)
{
// Find the module that this script is being added (based on the path)
var module = string.Empty;
var project = TryGetProjectAtFolder(outputPath, out var moduleName);
if (project != null)
{
module = moduleName.ToUpperInvariant() + "_API ";
}
var gameSettings = GameSettings.Load();
var scriptName = ScriptItem.CreateScriptName(outputPath);
var filename = Path.GetFileNameWithoutExtension(outputPath);
var copyrightComment = string.IsNullOrEmpty(gameSettings.CopyrightNotice) ? string.Empty : string.Format("// {0}{1}{1}", gameSettings.CopyrightNotice, Environment.NewLine);
GetTemplatePaths(out var headerTemplatePath, out var sourceTemplatePath);
if (headerTemplatePath != null)
{
var headerTemplate = File.ReadAllText(headerTemplatePath);
headerTemplate = headerTemplate.Replace("%copyright%", copyrightComment);
headerTemplate = headerTemplate.Replace("%class%", scriptName);
headerTemplate = headerTemplate.Replace("%module%", module);
headerTemplate = headerTemplate.Replace("%filename%", filename);
File.WriteAllText(Path.ChangeExtension(outputPath, ".h"), headerTemplate, Encoding.UTF8);
}
if (sourceTemplatePath != null)
{
var sourceTemplate = File.ReadAllText(sourceTemplatePath);
sourceTemplate = sourceTemplate.Replace("%copyright%", copyrightComment);
sourceTemplate = sourceTemplate.Replace("%class%", scriptName);
sourceTemplate = sourceTemplate.Replace("%module%", module);
sourceTemplate = sourceTemplate.Replace("%filename%", filename);
File.WriteAllText(outputPath, sourceTemplate, Encoding.UTF8);
}
}
/// <inheritdoc />
public override string FileExtension => "cpp";
/// <inheritdoc />
public override Color AccentColor => Color.FromRGB(0x9c1c9c);
}
/// <summary>
/// Context proxy object for C++ script files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
public class CppScriptProxy : CppProxy
{
/// <inheritdoc />
public override string Name => "C++ Script";
/// <inheritdoc />
public override bool IsProxyFor(ContentItem item)
{
return item is CppScriptItem;
}
/// <inheritdoc />
protected override void GetTemplatePaths(out string headerTemplate, out string sourceTemplate)
{
headerTemplate = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/ScriptTemplate.h");
sourceTemplate = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/ScriptTemplate.cpp");
}
}
/// <summary>
/// Context proxy object for C++ Json Asset files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
public class CppStaticClassProxy : CppProxy
{
/// <inheritdoc />
public override string Name => "C++ Function Library";
/// <inheritdoc />
protected override void GetTemplatePaths(out string headerTemplate, out string sourceTemplate)
{
headerTemplate = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/CppStaticClassTemplate.h");
sourceTemplate = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/CppStaticClassTemplate.cpp");
}
}
/// <summary>
/// Context proxy object for C++ Json Asset files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
public class CppAssetProxy : CppProxy
{
/// <inheritdoc />
public override string Name => "C++ Json Asset";
/// <inheritdoc />
protected override void GetTemplatePaths(out string headerTemplate, out string sourceTemplate)
{
headerTemplate = null;
sourceTemplate = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/CppAssetTemplate.h");
//sourceTemplate = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/CppAssetTemplate.cpp");
}
/// <inheritdoc />
public override string FileExtension => "h";
}
}

View File

@@ -1,65 +0,0 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.IO;
using System.Text;
using FlaxEditor.Content.Settings;
using FlaxEngine;
namespace FlaxEditor.Content
{
/// <summary>
/// Context proxy object for C++ script files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
public class CppScriptProxy : ScriptProxy
{
/// <inheritdoc />
public override string Name => "C++ Script";
/// <inheritdoc />
public override bool IsProxyFor(ContentItem item)
{
return item is CppScriptItem;
}
/// <inheritdoc />
public override void Create(string outputPath, object arg)
{
// Load templates
var headerTemplate = File.ReadAllText(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/ScriptTemplate.h"));
var sourceTemplate = File.ReadAllText(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/ScriptTemplate.cpp"));
// Find the module that this script is being added (based on the path)
var module = string.Empty;
var project = TryGetProjectAtFolder(outputPath, out var moduleName);
if (project != null)
{
module = moduleName.ToUpperInvariant() + "_API ";
}
// Format
var gameSettings = GameSettings.Load();
var scriptName = ScriptItem.CreateScriptName(outputPath);
var filename = Path.GetFileNameWithoutExtension(outputPath);
var copyrightComment = string.IsNullOrEmpty(gameSettings.CopyrightNotice) ? string.Empty : string.Format("// {0}{1}{1}", gameSettings.CopyrightNotice, Environment.NewLine);
headerTemplate = headerTemplate.Replace("%copyright%", copyrightComment);
headerTemplate = headerTemplate.Replace("%class%", scriptName);
headerTemplate = headerTemplate.Replace("%module%", module);
sourceTemplate = sourceTemplate.Replace("%filename%", filename);
sourceTemplate = sourceTemplate.Replace("%copyright%", copyrightComment);
sourceTemplate = sourceTemplate.Replace("%class%", scriptName);
sourceTemplate = sourceTemplate.Replace("%filename%", filename);
// Save
File.WriteAllText(Path.ChangeExtension(outputPath, ".h"), headerTemplate, Encoding.UTF8);
File.WriteAllText(outputPath, sourceTemplate, Encoding.UTF8);
}
/// <inheritdoc />
public override string FileExtension => "cpp";
/// <inheritdoc />
public override Color AccentColor => Color.FromRGB(0x9c1c9c);
}
}

View File

@@ -1,65 +0,0 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.IO;
using System.Text;
using FlaxEditor.Content.Settings;
using FlaxEngine;
namespace FlaxEditor.Content
{
/// <summary>
/// Context proxy object for C++ Json Asset files.
/// </summary>
/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
public class CppStaticClassProxy : ScriptProxy
{
/// <inheritdoc />
public override string Name => "C++ Function Library";
/// <inheritdoc />
public override bool IsProxyFor(ContentItem item)
{
return item is CppScriptItem;
}
/// <inheritdoc />
public override void Create(string outputPath, object arg)
{
// Load templates
var headerTemplate = File.ReadAllText(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/CppStaticClassTemplate.h"));
var sourceTemplate = File.ReadAllText(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/CppStaticClassTemplate.cpp"));
// Find the module that this script is being added (based on the path)
var module = string.Empty;
var project = TryGetProjectAtFolder(outputPath, out var moduleName);
if (project != null)
{
module = moduleName.ToUpperInvariant() + "_API ";
}
// Format
var gameSettings = GameSettings.Load();
var scriptName = ScriptItem.CreateScriptName(outputPath);
var filename = Path.GetFileNameWithoutExtension(outputPath);
var copyrightComment = string.IsNullOrEmpty(gameSettings.CopyrightNotice) ? string.Empty : string.Format("// {0}{1}{1}", gameSettings.CopyrightNotice, Environment.NewLine);
headerTemplate = headerTemplate.Replace("%copyright%", copyrightComment);
headerTemplate = headerTemplate.Replace("%class%", scriptName);
headerTemplate = headerTemplate.Replace("%module%", module);
sourceTemplate = sourceTemplate.Replace("%filename%", filename);
sourceTemplate = sourceTemplate.Replace("%copyright%", copyrightComment);
sourceTemplate = sourceTemplate.Replace("%class%", scriptName);
sourceTemplate = sourceTemplate.Replace("%filename%", filename);
// Save
File.WriteAllText(Path.ChangeExtension(outputPath, ".h"), headerTemplate, Encoding.UTF8);
File.WriteAllText(outputPath, sourceTemplate, Encoding.UTF8);
}
/// <inheritdoc />
public override string FileExtension => "cpp";
/// <inheritdoc />
public override Color AccentColor => Color.FromRGB(0x9c1c9c);
}
}