Refactor cpp script templates after new features
This commit is contained in:
@@ -14,8 +14,10 @@ API_CLASS() class %module%%class% : public ISerializable
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API_AUTO_SERIALIZATION();
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DECLARE_SCRIPTING_TYPE_NO_SPAWN(%class%);
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public:
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// Custom float value.
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API_FIELD(Attributes = "Range(0, 20), EditorOrder(0), EditorDisplay(\"Data\")")
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float FloatValue = 20.0f;
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// Custom vector data.
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API_FIELD(Attributes = "EditorOrder(1), EditorDisplay(\"Data\")")
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Vector3 Vector3Value = Vector3(0.1f);
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};
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@@ -4,7 +4,5 @@
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void %class%::RunNativeAction(Vector4 data)
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{
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LOG(Warning, "Data in RunNativeAction: {0}", data.ToString());
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LOG(Warning, "Data in RunNativeAction: {0}", data);
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}
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@@ -3,6 +3,7 @@
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#include <Engine/Scripting/Script.h>
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#include <Engine/Core/Math/Vector4.h>
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/// <summary>
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/// %class% Function Library
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/// </summary>
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@@ -10,10 +11,10 @@ API_CLASS(Static) class %module%%class%
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(%class%);
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public:
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/// <summary>
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/// Logs the function parameter natively.
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/// </summary>
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/// <param name="data">Vector4 parameter</param>
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/// <returns>void</returns>
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/// <param name="data">Data to pass to native code</param>
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API_FUNCTION() static void RunNativeAction(Vector4 data);
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};
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@@ -1,7 +1,7 @@
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%copyright%
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#pragma once
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#include "Engine/Scripting/Script.h"
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#include <Engine/Scripting/Script.h>
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API_CLASS() class %module%%class% : public Script
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{
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@@ -1,57 +0,0 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System;
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using System.IO;
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using System.Text;
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using FlaxEditor.Content.Settings;
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using FlaxEngine;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// Context proxy object for C++ Json Asset files.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
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public class CppAssetProxy : ScriptProxy
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{
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/// <inheritdoc />
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public override string Name => "C++ Json Asset";
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/// <inheritdoc />
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public override bool IsProxyFor(ContentItem item)
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{
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return item is CppScriptItem;
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}
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/// <inheritdoc />
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public override void Create(string outputPath, object arg)
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{
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// Load templates
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var headerTemplate = File.ReadAllText(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/CppAssetTemplate.h"));
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// Find the module that this script is being added (based on the path)
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var module = string.Empty;
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var project = TryGetProjectAtFolder(outputPath, out var moduleName);
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if (project != null)
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{
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module = moduleName.ToUpperInvariant() + "_API ";
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}
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// Format
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var gameSettings = GameSettings.Load();
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var scriptName = ScriptItem.CreateScriptName(outputPath);
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var copyrightComment = string.IsNullOrEmpty(gameSettings.CopyrightNotice) ? string.Empty : string.Format("// {0}{1}{1}", gameSettings.CopyrightNotice, Environment.NewLine);
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headerTemplate = headerTemplate.Replace("%copyright%", copyrightComment);
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headerTemplate = headerTemplate.Replace("%class%", scriptName);
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headerTemplate = headerTemplate.Replace("%module%", module);
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// Save
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File.WriteAllText(Path.ChangeExtension(outputPath, ".h"), headerTemplate, Encoding.UTF8);
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}
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/// <inheritdoc />
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public override string FileExtension => "cpp";
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/// <inheritdoc />
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public override Color AccentColor => Color.FromRGB(0x9c1c9c);
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}
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}
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134
Source/Editor/Content/Proxy/CppProxy.cs
Normal file
134
Source/Editor/Content/Proxy/CppProxy.cs
Normal file
@@ -0,0 +1,134 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System;
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using System.IO;
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using System.Text;
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using FlaxEditor.Content.Settings;
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using FlaxEngine;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// Context proxy object for C++ files.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
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public abstract class CppProxy : ScriptProxy
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{
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/// <summary>
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/// Gets the paths for header and source files to format.
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/// </summary>
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/// <param name="headerTemplate">The header template path.</param>
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/// <param name="sourceTemplate">The source template path.</param>
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protected abstract void GetTemplatePaths(out string headerTemplate, out string sourceTemplate);
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/// <inheritdoc />
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public override bool IsProxyFor(ContentItem item)
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{
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return false;
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}
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/// <inheritdoc />
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public override void Create(string outputPath, object arg)
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{
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// Find the module that this script is being added (based on the path)
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var module = string.Empty;
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var project = TryGetProjectAtFolder(outputPath, out var moduleName);
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if (project != null)
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{
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module = moduleName.ToUpperInvariant() + "_API ";
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}
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var gameSettings = GameSettings.Load();
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var scriptName = ScriptItem.CreateScriptName(outputPath);
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var filename = Path.GetFileNameWithoutExtension(outputPath);
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var copyrightComment = string.IsNullOrEmpty(gameSettings.CopyrightNotice) ? string.Empty : string.Format("// {0}{1}{1}", gameSettings.CopyrightNotice, Environment.NewLine);
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GetTemplatePaths(out var headerTemplatePath, out var sourceTemplatePath);
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if (headerTemplatePath != null)
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{
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var headerTemplate = File.ReadAllText(headerTemplatePath);
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headerTemplate = headerTemplate.Replace("%copyright%", copyrightComment);
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headerTemplate = headerTemplate.Replace("%class%", scriptName);
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headerTemplate = headerTemplate.Replace("%module%", module);
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headerTemplate = headerTemplate.Replace("%filename%", filename);
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File.WriteAllText(Path.ChangeExtension(outputPath, ".h"), headerTemplate, Encoding.UTF8);
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}
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if (sourceTemplatePath != null)
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{
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var sourceTemplate = File.ReadAllText(sourceTemplatePath);
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sourceTemplate = sourceTemplate.Replace("%copyright%", copyrightComment);
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sourceTemplate = sourceTemplate.Replace("%class%", scriptName);
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sourceTemplate = sourceTemplate.Replace("%module%", module);
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sourceTemplate = sourceTemplate.Replace("%filename%", filename);
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File.WriteAllText(outputPath, sourceTemplate, Encoding.UTF8);
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}
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}
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/// <inheritdoc />
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public override string FileExtension => "cpp";
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/// <inheritdoc />
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public override Color AccentColor => Color.FromRGB(0x9c1c9c);
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}
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/// <summary>
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/// Context proxy object for C++ script files.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
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public class CppScriptProxy : CppProxy
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{
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/// <inheritdoc />
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public override string Name => "C++ Script";
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/// <inheritdoc />
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public override bool IsProxyFor(ContentItem item)
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{
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return item is CppScriptItem;
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}
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/// <inheritdoc />
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protected override void GetTemplatePaths(out string headerTemplate, out string sourceTemplate)
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{
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headerTemplate = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/ScriptTemplate.h");
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sourceTemplate = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/ScriptTemplate.cpp");
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}
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}
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/// <summary>
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/// Context proxy object for C++ Json Asset files.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
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public class CppStaticClassProxy : CppProxy
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{
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/// <inheritdoc />
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public override string Name => "C++ Function Library";
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/// <inheritdoc />
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protected override void GetTemplatePaths(out string headerTemplate, out string sourceTemplate)
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{
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headerTemplate = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/CppStaticClassTemplate.h");
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sourceTemplate = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/CppStaticClassTemplate.cpp");
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}
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}
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/// <summary>
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/// Context proxy object for C++ Json Asset files.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
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public class CppAssetProxy : CppProxy
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{
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/// <inheritdoc />
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public override string Name => "C++ Json Asset";
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/// <inheritdoc />
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protected override void GetTemplatePaths(out string headerTemplate, out string sourceTemplate)
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{
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headerTemplate = null;
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sourceTemplate = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/CppAssetTemplate.h");
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//sourceTemplate = StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/CppAssetTemplate.cpp");
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}
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/// <inheritdoc />
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public override string FileExtension => "h";
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}
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}
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@@ -1,65 +0,0 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System;
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using System.IO;
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using System.Text;
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using FlaxEditor.Content.Settings;
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using FlaxEngine;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// Context proxy object for C++ script files.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
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public class CppScriptProxy : ScriptProxy
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{
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/// <inheritdoc />
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public override string Name => "C++ Script";
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/// <inheritdoc />
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public override bool IsProxyFor(ContentItem item)
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{
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return item is CppScriptItem;
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}
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/// <inheritdoc />
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public override void Create(string outputPath, object arg)
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{
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// Load templates
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var headerTemplate = File.ReadAllText(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/ScriptTemplate.h"));
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var sourceTemplate = File.ReadAllText(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/ScriptTemplate.cpp"));
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// Find the module that this script is being added (based on the path)
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var module = string.Empty;
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var project = TryGetProjectAtFolder(outputPath, out var moduleName);
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if (project != null)
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{
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module = moduleName.ToUpperInvariant() + "_API ";
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}
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// Format
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var gameSettings = GameSettings.Load();
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var scriptName = ScriptItem.CreateScriptName(outputPath);
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var filename = Path.GetFileNameWithoutExtension(outputPath);
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var copyrightComment = string.IsNullOrEmpty(gameSettings.CopyrightNotice) ? string.Empty : string.Format("// {0}{1}{1}", gameSettings.CopyrightNotice, Environment.NewLine);
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headerTemplate = headerTemplate.Replace("%copyright%", copyrightComment);
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headerTemplate = headerTemplate.Replace("%class%", scriptName);
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headerTemplate = headerTemplate.Replace("%module%", module);
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sourceTemplate = sourceTemplate.Replace("%filename%", filename);
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sourceTemplate = sourceTemplate.Replace("%copyright%", copyrightComment);
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sourceTemplate = sourceTemplate.Replace("%class%", scriptName);
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sourceTemplate = sourceTemplate.Replace("%filename%", filename);
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// Save
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File.WriteAllText(Path.ChangeExtension(outputPath, ".h"), headerTemplate, Encoding.UTF8);
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File.WriteAllText(outputPath, sourceTemplate, Encoding.UTF8);
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}
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/// <inheritdoc />
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public override string FileExtension => "cpp";
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/// <inheritdoc />
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public override Color AccentColor => Color.FromRGB(0x9c1c9c);
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}
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}
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@@ -1,65 +0,0 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System;
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using System.IO;
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using System.Text;
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using FlaxEditor.Content.Settings;
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using FlaxEngine;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// Context proxy object for C++ Json Asset files.
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/// </summary>
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/// <seealso cref="FlaxEditor.Content.CSharpScriptProxy" />
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public class CppStaticClassProxy : ScriptProxy
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{
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/// <inheritdoc />
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public override string Name => "C++ Function Library";
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/// <inheritdoc />
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public override bool IsProxyFor(ContentItem item)
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{
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return item is CppScriptItem;
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}
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/// <inheritdoc />
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public override void Create(string outputPath, object arg)
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{
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// Load templates
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var headerTemplate = File.ReadAllText(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/CppStaticClassTemplate.h"));
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var sourceTemplate = File.ReadAllText(StringUtils.CombinePaths(Globals.EngineContentFolder, "Editor/Scripting/CppStaticClassTemplate.cpp"));
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// Find the module that this script is being added (based on the path)
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var module = string.Empty;
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var project = TryGetProjectAtFolder(outputPath, out var moduleName);
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if (project != null)
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{
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module = moduleName.ToUpperInvariant() + "_API ";
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}
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// Format
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var gameSettings = GameSettings.Load();
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var scriptName = ScriptItem.CreateScriptName(outputPath);
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var filename = Path.GetFileNameWithoutExtension(outputPath);
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var copyrightComment = string.IsNullOrEmpty(gameSettings.CopyrightNotice) ? string.Empty : string.Format("// {0}{1}{1}", gameSettings.CopyrightNotice, Environment.NewLine);
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headerTemplate = headerTemplate.Replace("%copyright%", copyrightComment);
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headerTemplate = headerTemplate.Replace("%class%", scriptName);
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headerTemplate = headerTemplate.Replace("%module%", module);
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sourceTemplate = sourceTemplate.Replace("%filename%", filename);
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sourceTemplate = sourceTemplate.Replace("%copyright%", copyrightComment);
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sourceTemplate = sourceTemplate.Replace("%class%", scriptName);
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sourceTemplate = sourceTemplate.Replace("%filename%", filename);
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// Save
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File.WriteAllText(Path.ChangeExtension(outputPath, ".h"), headerTemplate, Encoding.UTF8);
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File.WriteAllText(outputPath, sourceTemplate, Encoding.UTF8);
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}
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/// <inheritdoc />
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public override string FileExtension => "cpp";
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/// <inheritdoc />
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public override Color AccentColor => Color.FromRGB(0x9c1c9c);
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}
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}
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