Fix using Ray parameter in Network RPC

This commit is contained in:
Wojtek Figat
2023-02-10 11:07:13 +01:00
parent 07ca64c8a0
commit 9197d583ce
2 changed files with 19 additions and 1 deletions

View File

@@ -75,6 +75,7 @@ namespace Flax.Build.Plugins
{ "FlaxEngine.Float3", new InBuildSerializer("WriteFloat3", "ReadFloat3") },
{ "FlaxEngine.Float4", new InBuildSerializer("WriteFloat4", "ReadFloat4") },
{ "FlaxEngine.Quaternion", new InBuildSerializer("WriteQuaternion", "ReadQuaternion") },
{ "FlaxEngine.Ray", new InBuildSerializer("WriteRay", "ReadRay") },
};
/// <inheritdoc />
@@ -471,7 +472,7 @@ namespace Flax.Build.Plugins
if (string.Equals(binaryModule.Key, "FlaxEngine", StringComparison.Ordinal))
return;
// Skip assemblies not using netowrking
// Skip assemblies not using networking
if (!binaryModule.Any(module => module.Tags.ContainsKey(Network)))
return;