Fix using Ray parameter in Network RPC
This commit is contained in:
@@ -75,6 +75,7 @@ namespace Flax.Build.Plugins
|
||||
{ "FlaxEngine.Float3", new InBuildSerializer("WriteFloat3", "ReadFloat3") },
|
||||
{ "FlaxEngine.Float4", new InBuildSerializer("WriteFloat4", "ReadFloat4") },
|
||||
{ "FlaxEngine.Quaternion", new InBuildSerializer("WriteQuaternion", "ReadQuaternion") },
|
||||
{ "FlaxEngine.Ray", new InBuildSerializer("WriteRay", "ReadRay") },
|
||||
};
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -471,7 +472,7 @@ namespace Flax.Build.Plugins
|
||||
if (string.Equals(binaryModule.Key, "FlaxEngine", StringComparison.Ordinal))
|
||||
return;
|
||||
|
||||
// Skip assemblies not using netowrking
|
||||
// Skip assemblies not using networking
|
||||
if (!binaryModule.Any(module => module.Tags.ContainsKey(Network)))
|
||||
return;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user