Refactor Mesh SDF generation on GPU to use raytracing for more precise results
This commit is contained in:
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:8e8d210a74ae373793eaee1ddab1372a6a50a000c489f97b2258a09cd93cc2d0
|
||||
oid sha256:6a56dc14746606f0065d136ad0a69ae1aa41e8732ea380c657d75c187aa09f54
|
||||
size 5031
|
||||
|
||||
Reference in New Issue
Block a user