Simplify vertex colors debug draw mode

This commit is contained in:
Wojtek Figat
2025-01-08 18:10:48 +01:00
parent 2b2ace0d00
commit 9264db8317

View File

@@ -422,6 +422,7 @@ void RenderInner(SceneRenderTask* task, RenderContext& renderContext, RenderCont
case ViewMode::GlobalSurfaceAtlas:
case ViewMode::GlobalSDF:
case ViewMode::MaterialComplexity:
case ViewMode::VertexColors:
drawShadows = false;
break;
}
@@ -555,6 +556,7 @@ void RenderInner(SceneRenderTask* task, RenderContext& renderContext, RenderCont
else if (renderContext.View.Mode == ViewMode::GlobalSurfaceAtlas)
GlobalSurfaceAtlasPass::Instance()->RenderDebug(renderContext, context, lightBuffer);
if (renderContext.View.Mode == ViewMode::Emissive ||
renderContext.View.Mode == ViewMode::VertexColors ||
renderContext.View.Mode == ViewMode::LightmapUVsDensity ||
renderContext.View.Mode == ViewMode::GlobalSurfaceAtlas ||
renderContext.View.Mode == ViewMode::GlobalSDF)