Simplify vertex colors debug draw mode
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@@ -422,6 +422,7 @@ void RenderInner(SceneRenderTask* task, RenderContext& renderContext, RenderCont
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case ViewMode::GlobalSurfaceAtlas:
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case ViewMode::GlobalSDF:
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case ViewMode::MaterialComplexity:
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case ViewMode::VertexColors:
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drawShadows = false;
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break;
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}
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@@ -555,6 +556,7 @@ void RenderInner(SceneRenderTask* task, RenderContext& renderContext, RenderCont
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else if (renderContext.View.Mode == ViewMode::GlobalSurfaceAtlas)
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GlobalSurfaceAtlasPass::Instance()->RenderDebug(renderContext, context, lightBuffer);
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if (renderContext.View.Mode == ViewMode::Emissive ||
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renderContext.View.Mode == ViewMode::VertexColors ||
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renderContext.View.Mode == ViewMode::LightmapUVsDensity ||
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renderContext.View.Mode == ViewMode::GlobalSurfaceAtlas ||
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renderContext.View.Mode == ViewMode::GlobalSDF)
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