Add support for rendering percentage scale with upscaling to backbuffer
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@@ -90,7 +90,7 @@ GPUTexture* RenderBuffers::RequestHalfResDepth(GPUContext* context)
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}
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// Generate depth
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MultiScaler::Instance()->DownscaleDepth(context, halfDepthWidth, halfDepthHeight, DepthBuffer->View(), HalfResDepth->View());
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MultiScaler::Instance()->DownscaleDepth(context, halfDepthWidth, halfDepthHeight, DepthBuffer, HalfResDepth->View());
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return HalfResDepth;
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}
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