Fix PhysicsScene change not working in physics actors
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@@ -438,7 +438,7 @@ void Collider::OnPhysicsSceneChanged(PhysicsScene* previous)
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if (_staticActor != nullptr)
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{
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PhysicsBackend::RemoveSceneActor(previous->GetPhysicsScene(), _staticActor);
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PhysicsBackend::RemoveSceneActor(previous->GetPhysicsScene(), _staticActor, true);
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void* scene = GetPhysicsScene()->GetPhysicsScene();
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PhysicsBackend::AddSceneActor(scene, _staticActor);
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}
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