Fix various issues with audio clip data buffers to reduce artifacts (especially when using 24-bit data)
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@@ -183,7 +183,7 @@ void AudioSource::Stop()
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float AudioSource::GetTime() const
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{
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if (_state == States::Stopped || SourceIDs.IsEmpty())
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if (_state == States::Stopped || SourceIDs.IsEmpty() || !Clip->IsLoaded())
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return 0.0f;
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float time = AudioBackend::Source::GetCurrentBufferTime(this);
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