diff --git a/Source/Editor/Windows/ContentWindow.Search.cs b/Source/Editor/Windows/ContentWindow.Search.cs index 5a0ed63aa..f28dc4834 100644 --- a/Source/Editor/Windows/ContentWindow.Search.cs +++ b/Source/Editor/Windows/ContentWindow.Search.cs @@ -115,7 +115,6 @@ namespace FlaxEditor.Windows var root = _root; root.LockChildrenRecursive(); - PerformLayout(); // Update tree var query = _foldersSearchBox.Text; diff --git a/Source/Editor/Windows/ContentWindow.cs b/Source/Editor/Windows/ContentWindow.cs index d0cf84251..3d2ec4a66 100644 --- a/Source/Editor/Windows/ContentWindow.cs +++ b/Source/Editor/Windows/ContentWindow.cs @@ -1085,8 +1085,6 @@ namespace FlaxEditor.Windows if (Editor.ContentDatabase.Find(_lastViewedFolderBeforeReload) is ContentFolder folder) _tree.Select(folder.Node); } - - OnFoldersSearchBoxTextChanged(); } private void Refresh() diff --git a/Source/Editor/Windows/SceneTreeWindow.cs b/Source/Editor/Windows/SceneTreeWindow.cs index ab6d2e262..75a3723cf 100644 --- a/Source/Editor/Windows/SceneTreeWindow.cs +++ b/Source/Editor/Windows/SceneTreeWindow.cs @@ -68,7 +68,6 @@ namespace FlaxEditor.Windows TooltipText = "Search the scene tree.\n\nYou can prefix your search with different search operators:\ns: -> Actor with script of type\na: -> Actor type\nc: -> Control type", }; _searchBox.TextChanged += OnSearchBoxTextChanged; - ScriptsBuilder.ScriptsReloadEnd += OnSearchBoxTextChanged; // Scene tree panel _sceneTreePanel = new Panel @@ -113,7 +112,7 @@ namespace FlaxEditor.Windows InputActions.Add(options => options.LockFocusSelection, () => Editor.Windows.EditWin.Viewport.LockFocusSelection()); InputActions.Add(options => options.Rename, RenameSelection); } - + /// public override void OnPlayBeginning() { @@ -126,7 +125,6 @@ namespace FlaxEditor.Windows { base.OnPlayBegin(); _blockSceneTreeScroll = false; - OnSearchBoxTextChanged(); } /// @@ -141,7 +139,6 @@ namespace FlaxEditor.Windows { base.OnPlayEnd(); _blockSceneTreeScroll = true; - OnSearchBoxTextChanged(); } /// @@ -177,7 +174,6 @@ namespace FlaxEditor.Windows return; _tree.LockChildrenRecursive(); - PerformLayout(); // Update tree var query = _searchBox.Text; @@ -603,7 +599,6 @@ namespace FlaxEditor.Windows _dragHandlers = null; _tree = null; _searchBox = null; - ScriptsBuilder.ScriptsReloadEnd -= OnSearchBoxTextChanged; base.OnDestroy(); }