@@ -306,16 +306,13 @@ namespace FlaxEngine
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{
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var view = _editorTask.View;
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var transform = Transform;
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var cameraPosition = view.Position;
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var cameraDirection = view.Direction;
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var up = Vector3.Up;
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Matrix.Translation(_guiRoot.Width * -0.5f, _guiRoot.Height * -0.5f, 0, out var m1);
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Matrix.Scaling(ref transform.Scale, out var m2);
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Matrix.Multiply(ref m1, ref m2, out var m3);
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Quaternion.Euler(180, 180, 0, out var quat);
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Matrix.RotationQuaternion(ref quat, out m2);
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Matrix.Multiply(ref m3, ref m2, out m1);
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Matrix.Billboard(ref transform.Translation, ref cameraPosition, ref up, ref cameraDirection, out m2);
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m2 = Matrix.Transformation(Vector3.One, Quaternion.FromDirection(-view.Direction), transform.Translation);
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Matrix.Multiply(ref m1, ref m2, out world);
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}
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else if (_renderMode == CanvasRenderMode.CameraSpace)
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@@ -358,16 +355,13 @@ namespace FlaxEngine
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{
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// In 3D world face camera
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var transform = Transform;
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var cameraPosition = camera.Position;
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var cameraDirection = camera.Direction;
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var up = Vector3.Up;
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Matrix.Translation(_guiRoot.Width * -0.5f, _guiRoot.Height * -0.5f, 0, out var m1);
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Matrix.Scaling(ref transform.Scale, out var m2);
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Matrix.Multiply(ref m1, ref m2, out var m3);
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Quaternion.Euler(180, 180, 0, out var quat);
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Matrix.RotationQuaternion(ref quat, out m2);
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Matrix.Multiply(ref m3, ref m2, out m1);
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Matrix.Billboard(ref transform.Translation, ref cameraPosition, ref up, ref cameraDirection, out m2);
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m2 = Matrix.Transformation(Vector3.One, Quaternion.FromDirection(-camera.Direction), transform.Translation);
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Matrix.Multiply(ref m1, ref m2, out world);
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}
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else if (_renderMode == CanvasRenderMode.CameraSpace && camera)
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