less code is more better

This commit is contained in:
Saas
2025-10-31 23:16:37 +01:00
parent 1091bc6e2c
commit 93f12b73d8

View File

@@ -142,7 +142,6 @@ namespace FlaxEditor.Windows
private string _cacheFolder; private string _cacheFolder;
private AssetItem _item; private AssetItem _item;
private Surface _surface; private Surface _surface;
private AssetNode _rootAssetNode;
private Label _loadingLabel; private Label _loadingLabel;
private CancellationTokenSource _token; private CancellationTokenSource _token;
private Task _task; private Task _task;
@@ -196,9 +195,6 @@ namespace FlaxEditor.Windows
var node = new AssetNode((uint)_nodes.Count + 1, _surface.Context, GraphNodes[0], GraphGroups[0], assetId); var node = new AssetNode((uint)_nodes.Count + 1, _surface.Context, GraphNodes[0], GraphGroups[0], assetId);
_nodes.Add(node); _nodes.Add(node);
if (assetId == _item.ID)
_rootAssetNode = node;
return node; return node;
} }
@@ -406,12 +402,9 @@ namespace FlaxEditor.Windows
return; return;
_progress = 100.0f; _progress = 100.0f;
if (_rootAssetNode != null) var commentRect = assetNode.EditorBounds;
{ commentRect.Expand(80f);
var commentRect = _rootAssetNode.EditorBounds; _surface.Context.CreateComment(ref commentRect, _item.ShortName, Color.Green);
commentRect.Expand(80f);
_surface.Context.CreateComment(ref commentRect, _item.ShortName, Color.Green);
}
// Update UI // Update UI
FlaxEngine.Scripting.InvokeOnUpdate(() => FlaxEngine.Scripting.InvokeOnUpdate(() =>