diff --git a/Source/Editor/Windows/Assets/AnimationGraphWindow.cs b/Source/Editor/Windows/Assets/AnimationGraphWindow.cs index 98304fd8f..622dfe066 100644 --- a/Source/Editor/Windows/Assets/AnimationGraphWindow.cs +++ b/Source/Editor/Windows/Assets/AnimationGraphWindow.cs @@ -322,13 +322,13 @@ namespace FlaxEditor.Windows.Assets { if (value == null) { - Editor.LogError("Failed to save animation graph surface"); + Editor.LogError("Failed to save surface data"); return; } if (_asset.SaveSurface(value)) { _surface.MarkAsEdited(); - Editor.LogError("Failed to save animation graph surface data"); + Editor.LogError("Failed to save surface data"); return; } _asset.Reload(); diff --git a/Source/Editor/Windows/Assets/MaterialWindow.cs b/Source/Editor/Windows/Assets/MaterialWindow.cs index 4ade1eb70..bb5765f50 100644 --- a/Source/Editor/Windows/Assets/MaterialWindow.cs +++ b/Source/Editor/Windows/Assets/MaterialWindow.cs @@ -349,7 +349,7 @@ namespace FlaxEditor.Windows.Assets if (_asset.SaveSurface(value, info)) { _surface.MarkAsEdited(); - Editor.LogError("Failed to save material surface data"); + Editor.LogError("Failed to save surface data"); } _asset.Reload(); _asset.WaitForLoaded(); diff --git a/Source/Editor/Windows/Assets/ParticleEmitterWindow.cs b/Source/Editor/Windows/Assets/ParticleEmitterWindow.cs index 5a401242b..b7c3ce786 100644 --- a/Source/Editor/Windows/Assets/ParticleEmitterWindow.cs +++ b/Source/Editor/Windows/Assets/ParticleEmitterWindow.cs @@ -223,7 +223,7 @@ namespace FlaxEditor.Windows.Assets if (_asset.SaveSurface(value)) { _surface.MarkAsEdited(); - Editor.LogError("Failed to save Particle Emitter surface data"); + Editor.LogError("Failed to save surface data"); } _asset.Reload(); _asset.WaitForLoaded(); diff --git a/Source/Editor/Windows/Assets/VisualScriptWindow.cs b/Source/Editor/Windows/Assets/VisualScriptWindow.cs index 89a74c9e0..41293a4fe 100644 --- a/Source/Editor/Windows/Assets/VisualScriptWindow.cs +++ b/Source/Editor/Windows/Assets/VisualScriptWindow.cs @@ -1133,7 +1133,7 @@ namespace FlaxEditor.Windows.Assets { // Error _surface.MarkAsEdited(); - Editor.LogError("Failed to save Visual Script surface data"); + Editor.LogError("Failed to save surface data"); } _asset.Reload(); SaveBreakpoints(); diff --git a/Source/Engine/Content/Assets/VisualScript.cpp b/Source/Engine/Content/Assets/VisualScript.cpp index 0f1c73e2c..66e393c98 100644 --- a/Source/Engine/Content/Assets/VisualScript.cpp +++ b/Source/Engine/Content/Assets/VisualScript.cpp @@ -2143,7 +2143,7 @@ BytesContainer VisualScript::LoadSurface() #if USE_EDITOR -bool VisualScript::SaveSurface(BytesContainer& data, const Metadata& meta) +bool VisualScript::SaveSurface(const BytesContainer& data, const Metadata& meta) { // Wait for asset to be loaded or don't if last load failed if (LastLoadFailed()) diff --git a/Source/Engine/Content/Assets/VisualScript.h b/Source/Engine/Content/Assets/VisualScript.h index 71caaf37a..4b55370d9 100644 --- a/Source/Engine/Content/Assets/VisualScript.h +++ b/Source/Engine/Content/Assets/VisualScript.h @@ -255,7 +255,7 @@ public: /// Stream with graph data. /// Script metadata. /// True if cannot save it, otherwise false. - API_FUNCTION() bool SaveSurface(BytesContainer& data, API_PARAM(Ref) const Metadata& meta); + API_FUNCTION() bool SaveSurface(const BytesContainer& data, API_PARAM(Ref) const Metadata& meta); // Returns the amount of methods in the script. API_FUNCTION() int32 GetMethodsCount() const