Add GPUContext.ClearUA for buffer and texture with uint format

This commit is contained in:
Wojtek Figat
2021-10-07 14:17:05 +02:00
parent f328fbefa9
commit 949766e3a0
7 changed files with 101 additions and 4 deletions

View File

@@ -56,6 +56,14 @@ public:
{
}
void ClearUA(GPUBuffer* buf, const uint32 value[4]) override
{
}
void ClearUA(GPUTexture* texture, const uint32 value[4]) override
{
}
void ResetRenderTarget() override
{
}