Add GPUContext.ClearUA for buffer and texture with uint format
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@@ -56,6 +56,14 @@ public:
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{
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}
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void ClearUA(GPUBuffer* buf, const uint32 value[4]) override
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{
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}
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void ClearUA(GPUTexture* texture, const uint32 value[4]) override
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{
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}
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void ResetRenderTarget() override
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{
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}
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