Add game settings assets loading (not only objects)

This commit is contained in:
Wojciech Figat
2022-09-06 13:33:17 +02:00
parent 74fe176d2d
commit 94cacc8abc

View File

@@ -199,38 +199,46 @@ namespace FlaxEditor.Content.Settings
get { return StringUtils.CombinePaths(Globals.ProjectContentFolder, "GameSettings.json"); }
}
/// <summary>
/// Loads the game settings asset.
/// </summary>
/// <returns>The loaded game settings asset.</returns>
public static JsonAsset LoadAsset()
{
return FlaxEngine.Content.Load<JsonAsset>(GameSettingsAssetPath);
}
/// <summary>
/// Loads the game settings asset.
/// </summary>
/// <returns>The loaded game settings.</returns>
public static GameSettings Load()
{
var asset = FlaxEngine.Content.LoadAsync<JsonAsset>(GameSettingsAssetPath);
if (asset && !asset.WaitForLoaded())
{
if (asset.Instance is GameSettings result)
return result;
}
var asset = LoadAsset();
if (asset && asset.Instance is GameSettings result)
return result;
return new GameSettings();
}
private static T LoadAsset<T>(JsonAsset asset) where T : new()
private static T Load<T>(JsonAsset asset) where T : new()
{
if (asset && !asset.WaitForLoaded())
{
if (asset.Instance is T result)
return result;
}
return new T();
}
private static SettingsBase LoadAsset(JsonAsset asset, string typename)
private static SettingsBase Load(JsonAsset asset, string typename)
{
if (asset && !asset.WaitForLoaded() && asset.DataTypeName == typename)
{
if (asset.Instance is SettingsBase result)
return result;
}
return null;
}
@@ -249,71 +257,70 @@ namespace FlaxEditor.Content.Settings
{
var gameSettings = Load();
var type = typeof(T);
if (type == typeof(GameSettings))
return gameSettings as T;
if (type == typeof(TimeSettings))
return LoadAsset<TimeSettings>(gameSettings.Time) as T;
return Load<TimeSettings>(gameSettings.Time) as T;
if (type == typeof(LayersAndTagsSettings))
return LoadAsset<LayersAndTagsSettings>(gameSettings.LayersAndTags) as T;
return Load<LayersAndTagsSettings>(gameSettings.LayersAndTags) as T;
if (type == typeof(PhysicsSettings))
return LoadAsset<PhysicsSettings>(gameSettings.Physics) as T;
return Load<PhysicsSettings>(gameSettings.Physics) as T;
if (type == typeof(GraphicsSettings))
return LoadAsset<GraphicsSettings>(gameSettings.Graphics) as T;
return Load<GraphicsSettings>(gameSettings.Graphics) as T;
if (type == typeof(NetworkSettings))
return LoadAsset<NetworkSettings>(gameSettings.Network) as T;
return Load<NetworkSettings>(gameSettings.Network) as T;
if (type == typeof(NavigationSettings))
return LoadAsset<NavigationSettings>(gameSettings.Navigation) as T;
return Load<NavigationSettings>(gameSettings.Navigation) as T;
if (type == typeof(LocalizationSettings))
return LoadAsset<LocalizationSettings>(gameSettings.Localization) as T;
return Load<LocalizationSettings>(gameSettings.Localization) as T;
if (type == typeof(BuildSettings))
return LoadAsset<BuildSettings>(gameSettings.GameCooking) as T;
return Load<BuildSettings>(gameSettings.GameCooking) as T;
if (type == typeof(StreamingSettings))
return LoadAsset<StreamingSettings>(gameSettings.Streaming) as T;
return Load<StreamingSettings>(gameSettings.Streaming) as T;
if (type == typeof(InputSettings))
return LoadAsset<InputSettings>(gameSettings.Input) as T;
return Load<InputSettings>(gameSettings.Input) as T;
if (type == typeof(AudioSettings))
return LoadAsset<AudioSettings>(gameSettings.Audio) as T;
return Load<AudioSettings>(gameSettings.Audio) as T;
#if FLAX_EDITOR || PLATFORM_WINDOWS
if (type == typeof(WindowsPlatformSettings))
return LoadAsset<WindowsPlatformSettings>(gameSettings.WindowsPlatform) as T;
return Load<WindowsPlatformSettings>(gameSettings.WindowsPlatform) as T;
#endif
#if FLAX_EDITOR || PLATFORM_UWP
#if FLAX_EDITOR || PLATFORM_UWP
if (type == typeof(UWPPlatformSettings))
return LoadAsset<UWPPlatformSettings>(gameSettings.UWPPlatform) as T;
return Load<UWPPlatformSettings>(gameSettings.UWPPlatform) as T;
#endif
#if FLAX_EDITOR || PLATFORM_LINUX
if (type == typeof(LinuxPlatformSettings))
return LoadAsset<LinuxPlatformSettings>(gameSettings.LinuxPlatform) as T;
return Load<LinuxPlatformSettings>(gameSettings.LinuxPlatform) as T;
#endif
#if FLAX_EDITOR || PLATFORM_PS4
if (type.FullName == PS4PlatformSettingsTypename)
return LoadAsset(gameSettings.PS4Platform, PS4PlatformSettingsTypename) as T;
return Load(gameSettings.PS4Platform, PS4PlatformSettingsTypename) as T;
#endif
#if FLAX_EDITOR || PLATFORM_XBOX_ONE
if (type.FullName == XboxOnePlatformSettingsTypename)
return LoadAsset(gameSettings.XboxOnePlatform, XboxOnePlatformSettingsTypename) as T;
return Load(gameSettings.XboxOnePlatform, XboxOnePlatformSettingsTypename) as T;
#endif
#if FLAX_EDITOR || PLATFORM_XBOX_SCARLETT
if (type.FullName == XboxScarlettPlatformSettingsTypename)
return LoadAsset(gameSettings.XboxScarlettPlatform, XboxScarlettPlatformSettingsTypename) as T;
return Load(gameSettings.XboxScarlettPlatform, XboxScarlettPlatformSettingsTypename) as T;
#endif
#if FLAX_EDITOR || PLATFORM_ANDROID
if (type == typeof(AndroidPlatformSettings))
return LoadAsset<AndroidPlatformSettings>(gameSettings.AndroidPlatform) as T;
return Load<AndroidPlatformSettings>(gameSettings.AndroidPlatform) as T;
#endif
#if FLAX_EDITOR || PLATFORM_SWITCH
if (type.FullName == SwitchPlatformSettingsTypename)
return LoadAsset(gameSettings.SwitchPlatform, SwitchPlatformSettingsTypename) as T;
return Load(gameSettings.SwitchPlatform, SwitchPlatformSettingsTypename) as T;
#endif
#if FLAX_EDITOR || PLATFORM_PS5
if (type.FullName == PS5PlatformSettingsTypename)
return LoadAsset(gameSettings.PS5Platform, PS5PlatformSettingsTypename) as T;
return Load(gameSettings.PS5Platform, PS5PlatformSettingsTypename) as T;
#endif
#if FLAX_EDITOR || PLATFORM_MAC
if (type == typeof(MacPlatformSettings))
return LoadAsset<MacPlatformSettings>(gameSettings.MacPlatform) as T;
return Load<MacPlatformSettings>(gameSettings.MacPlatform) as T;
#endif
if (gameSettings.CustomSettings != null)
@@ -332,6 +339,112 @@ namespace FlaxEditor.Content.Settings
return null;
}
/// <summary>
/// Loads the settings asset of the given type.
/// </summary>
/// <remarks>
/// Supports loading game settings, any sub settings container (e.g. <see cref="PhysicsSettings"/>) and custom settings (see <see cref="CustomSettings"/>).
/// </remarks>
/// <param name="type">The game settings type (e.g. <see cref="TimeSettings"/>).</param>
/// <returns>Loaded settings asset or null if fails.</returns>
public static JsonAsset LoadAsset(Type type)
{
var gameSettingsAsset = LoadAsset();
if (type == typeof(GameSettings))
return gameSettingsAsset;
var gameSettings = (GameSettings)gameSettingsAsset.Instance;
if (type == typeof(TimeSettings))
return gameSettings.Time;
if (type == typeof(LayersAndTagsSettings))
return gameSettings.LayersAndTags;
if (type == typeof(PhysicsSettings))
return gameSettings.Physics;
if (type == typeof(GraphicsSettings))
return gameSettings.Graphics;
if (type == typeof(NetworkSettings))
return gameSettings.Network;
if (type == typeof(NavigationSettings))
return gameSettings.Navigation;
if (type == typeof(LocalizationSettings))
return gameSettings.Localization;
if (type == typeof(BuildSettings))
return gameSettings.GameCooking;
if (type == typeof(StreamingSettings))
return gameSettings.Streaming;
if (type == typeof(InputSettings))
return gameSettings.Input;
if (type == typeof(AudioSettings))
return gameSettings.Audio;
#if FLAX_EDITOR || PLATFORM_WINDOWS
if (type == typeof(WindowsPlatformSettings))
return gameSettings.WindowsPlatform;
#endif
#if FLAX_EDITOR || PLATFORM_UWP
if (type == typeof(UWPPlatformSettings))
return gameSettings.UWPPlatform;
#endif
#if FLAX_EDITOR || PLATFORM_LINUX
if (type == typeof(LinuxPlatformSettings))
return gameSettings.LinuxPlatform;
#endif
#if FLAX_EDITOR || PLATFORM_PS4
if (type.FullName == PS4PlatformSettingsTypename)
return gameSettings.PS4Platform;
#endif
#if FLAX_EDITOR || PLATFORM_XBOX_ONE
if (type.FullName == XboxOnePlatformSettingsTypename)
return gameSettings.XboxOnePlatform;
#endif
#if FLAX_EDITOR || PLATFORM_XBOX_SCARLETT
if (type.FullName == XboxScarlettPlatformSettingsTypename)
return gameSettings.XboxScarlettPlatform;
#endif
#if FLAX_EDITOR || PLATFORM_ANDROID
if (type == typeof(AndroidPlatformSettings))
return gameSettings.AndroidPlatform;
#endif
#if FLAX_EDITOR || PLATFORM_SWITCH
if (type.FullName == SwitchPlatformSettingsTypename)
return gameSettings.SwitchPlatform;
#endif
#if FLAX_EDITOR || PLATFORM_PS5
if (type.FullName == PS5PlatformSettingsTypename)
return gameSettings.PS5Platform;
#endif
#if FLAX_EDITOR || PLATFORM_MAC
if (type == typeof(MacPlatformSettings))
return gameSettings.MacPlatform;
#endif
if (gameSettings.CustomSettings != null)
{
foreach (var e in gameSettings.CustomSettings)
{
if (e.Value && !e.Value.WaitForLoaded() && e.Value.DataTypeName == type.FullName)
return e.Value;
}
}
return null;
}
/// <summary>
/// Loads the settings asset of the given type.
/// </summary>
/// <remarks>
/// Supports loading game settings, any sub settings container (e.g. <see cref="PhysicsSettings"/>) and custom settings (see <see cref="CustomSettings"/>).
/// </remarks>
/// <code>
/// var timeAsset = GameSettings.Load&amp;ltTimeSettings&amp;gt;();
/// </code>
/// <typeparam name="T">The game settings type (e.g. <see cref="TimeSettings"/>).</typeparam>
/// <returns>Loaded settings asset or null if fails.</returns>
public static JsonAsset LoadAsset<T>() where T : SettingsBase
{
return LoadAsset(typeof(T));
}
#if FLAX_EDITOR
private static bool SaveAsset<T>(GameSettings gameSettings, ref JsonAsset asset, T obj) where T : SettingsBase
{