Add GameCooker events for game files deploy and packaging
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@@ -5,6 +5,8 @@
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#include "AndroidPlatformTools.h"
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#include "Editor/Editor.h"
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#include "Editor/ProjectInfo.h"
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#include "Editor/Cooker/GameCooker.h"
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#include "Editor/Utilities/EditorUtilities.h"
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#include "Engine/Platform/File.h"
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#include "Engine/Platform/FileSystem.h"
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#include "Engine/Platform/Android/AndroidPlatformSettings.h"
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@@ -12,7 +14,6 @@
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#include "Engine/Graphics/Textures/TextureData.h"
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#include "Engine/Core/Config/GameSettings.h"
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#include "Engine/Core/Config/BuildSettings.h"
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#include "Editor/Utilities/EditorUtilities.h"
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#include "Engine/Content/Content.h"
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#include "Engine/Content/JsonAsset.h"
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@@ -276,6 +277,7 @@ bool AndroidPlatformTools::OnPostProcess(CookingData& data)
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{
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return false;
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}
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GameCooker::PackageFiles();
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// Validate environment variables
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Dictionary<String, String> envVars;
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