Add GameCooker events for game files deploy and packaging

This commit is contained in:
Wojciech Figat
2022-01-21 16:24:10 +01:00
parent f801e7ffd9
commit 94da2c270c
6 changed files with 26 additions and 6 deletions

View File

@@ -5,6 +5,8 @@
#include "AndroidPlatformTools.h"
#include "Editor/Editor.h"
#include "Editor/ProjectInfo.h"
#include "Editor/Cooker/GameCooker.h"
#include "Editor/Utilities/EditorUtilities.h"
#include "Engine/Platform/File.h"
#include "Engine/Platform/FileSystem.h"
#include "Engine/Platform/Android/AndroidPlatformSettings.h"
@@ -12,7 +14,6 @@
#include "Engine/Graphics/Textures/TextureData.h"
#include "Engine/Core/Config/GameSettings.h"
#include "Engine/Core/Config/BuildSettings.h"
#include "Editor/Utilities/EditorUtilities.h"
#include "Engine/Content/Content.h"
#include "Engine/Content/JsonAsset.h"
@@ -276,6 +277,7 @@ bool AndroidPlatformTools::OnPostProcess(CookingData& data)
{
return false;
}
GameCooker::PackageFiles();
// Validate environment variables
Dictionary<String, String> envVars;