Add GameCooker events for game files deploy and packaging
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@@ -46,6 +46,7 @@ bool DeployDataStep::Perform(CookingData& data)
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// Deploy engine data for the target platform
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if (data.Tools->OnDeployBinaries(data))
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return true;
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GameCooker::DeployFiles();
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// Register engine in-build assets
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data.AddRootEngineAsset(TEXT("Shaders/AtmospherePreCompute"));
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