Add GameCooker events for game files deploy and packaging

This commit is contained in:
Wojciech Figat
2022-01-21 16:24:10 +01:00
parent f801e7ffd9
commit 94da2c270c
6 changed files with 26 additions and 6 deletions

View File

@@ -46,6 +46,7 @@ bool DeployDataStep::Perform(CookingData& data)
// Deploy engine data for the target platform
if (data.Tools->OnDeployBinaries(data))
return true;
GameCooker::DeployFiles();
// Register engine in-build assets
data.AddRootEngineAsset(TEXT("Shaders/AtmospherePreCompute"));