Fix includes type in scripts templates

This commit is contained in:
Wojtek Figat
2021-05-12 16:21:04 +02:00
parent 94476783da
commit 94e0b3a747
4 changed files with 8 additions and 8 deletions

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@@ -1,10 +1,10 @@
%copyright%
#pragma once
#include <Engine/Core/ISerializable.h>
#include <Engine/Core/Types/BaseTypes.h>
#include <Engine/Content/Assets/Model.h>
#include <Engine/Scripting/ScriptingType.h>
#include "Engine/Core/ISerializable.h"
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Content/Assets/Model.h"
#include "Engine/Scripting/ScriptingType.h"
/// <summary>
/// %class% Json Asset.

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@@ -1,6 +1,6 @@
%copyright%
#include "%filename%.h"
#include <Engine/Core/Log.h>
#include "Engine/Core/Log.h"
void %class%::RunNativeAction(Vector4 data)
{

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@@ -1,8 +1,8 @@
%copyright%
#pragma once
#include <Engine/Scripting/Script.h>
#include <Engine/Core/Math/Vector4.h>
#include "Engine/Scripting/Script.h"
#include "Engine/Core/Math/Vector4.h"
/// <summary>
/// %class% Function Library

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@@ -1,7 +1,7 @@
%copyright%
#pragma once
#include <Engine/Scripting/Script.h>
#include "Engine/Scripting/Script.h"
API_CLASS() class %module%%class% : public Script
{