From 94e75311093fd17a43d24398fec9bbf7225b3e9f Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Wed, 29 Mar 2023 10:32:47 +0200 Subject: [PATCH] Fix native libs loading on Android --- Source/Engine/Scripting/Scripting.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Source/Engine/Scripting/Scripting.cpp b/Source/Engine/Scripting/Scripting.cpp index 63c0b6fa6..906d2b836 100644 --- a/Source/Engine/Scripting/Scripting.cpp +++ b/Source/Engine/Scripting/Scripting.cpp @@ -347,8 +347,7 @@ bool Scripting::LoadBinaryModules(const String& path, const String& projectFolde const auto startTime = DateTime::NowUTC(); #if PLATFORM_ANDROID // On Android all native binaries are side-by-side with the app - nativePath = StringUtils::GetDirectoryName(Platform::GetExecutableFilePath()); - nativePath /= StringUtils::GetFileName(nativePath); + nativePath = String(StringUtils::GetDirectoryName(Platform::GetExecutableFilePath())) / StringUtils::GetFileName(nativePath); #endif auto library = Platform::LoadLibrary(nativePath.Get()); if (!library)