Cleanup some headers in Graphics module
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@@ -3,6 +3,7 @@
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#pragma once
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#include "Engine/Core/Collections/Array.h"
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#include "Engine/Core/Math/Vector2.h"
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#include "Engine/Content/Assets/Texture.h"
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#include "Engine/Graphics/Textures/GPUTexture.h"
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#include "Engine/Utilities/RectPack.h"
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@@ -91,7 +92,6 @@ public:
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/// <summary>
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/// Gets the atlas width.
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/// </summary>
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/// <returns>The width.</returns>
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FORCE_INLINE uint32 GetWidth() const
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{
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return _width;
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@@ -100,7 +100,6 @@ public:
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/// <summary>
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/// Gets the atlas height.
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/// </summary>
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/// <returns>The height.</returns>
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FORCE_INLINE uint32 GetHeight() const
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{
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return _height;
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@@ -109,7 +108,6 @@ public:
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/// <summary>
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/// Gets the atlas size.
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/// </summary>
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/// <returns>The size.</returns>
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FORCE_INLINE Vector2 GetSize() const
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{
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return Vector2(static_cast<float>(_width), static_cast<float>(_height));
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@@ -118,9 +116,6 @@ public:
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/// <summary>
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/// Determines whether this atlas is dirty and data need to be flushed.
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/// </summary>
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/// <returns>
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/// <c>true</c> if this atlas is dirty; otherwise, <c>false</c>.
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/// </returns>
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FORCE_INLINE bool IsDirty() const
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{
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return _isDirty;
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@@ -129,7 +124,6 @@ public:
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/// <summary>
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/// Gets padding style for textures in the atlas.
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/// </summary>
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/// <returns>The padding style.</returns>
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FORCE_INLINE PaddingStyle GetPaddingStyle() const
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{
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return _paddingStyle;
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@@ -138,7 +132,6 @@ public:
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/// <summary>
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/// Gets amount of pixels to pad textures inside an atlas.
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/// </summary>
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/// <returns>The padding amount.</returns>
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uint32 GetPaddingAmount() const;
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public:
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