diff --git a/Source/Editor/Windows/Assets/CollisionDataWindow.cs b/Source/Editor/Windows/Assets/CollisionDataWindow.cs
index 3f265eea9..4b10be943 100644
--- a/Source/Editor/Windows/Assets/CollisionDataWindow.cs
+++ b/Source/Editor/Windows/Assets/CollisionDataWindow.cs
@@ -7,6 +7,7 @@ using FlaxEditor.Content.Create;
using FlaxEditor.CustomEditors;
using FlaxEditor.CustomEditors.Editors;
using FlaxEditor.CustomEditors.Elements;
+using FlaxEditor.GUI;
using FlaxEditor.Viewport.Cameras;
using FlaxEditor.Viewport.Previews;
using FlaxEngine;
@@ -171,13 +172,52 @@ namespace FlaxEditor.Windows.Assets
}
private readonly SplitPanel _split;
- private readonly ModelBasePreview _preview;
+ private readonly CollisionDataPreview _preview;
private readonly CustomEditorPresenter _propertiesPresenter;
private readonly PropertiesProxy _properties;
private Model _collisionWiresModel;
private StaticModel _collisionWiresShowActor;
private bool _updateWireMesh;
+ private class CollisionDataPreview : ModelBasePreview
+ {
+ public bool ShowCollisionData = false;
+ public Model CollisionWireModel;
+
+ ///
+ public CollisionDataPreview(bool useWidgets)
+ : base(useWidgets)
+ {
+ ViewportCamera = new FPSCamera();
+ Task.ViewFlags &= ~ViewFlags.Sky & ~ViewFlags.Bloom & ~ViewFlags.EyeAdaptation;
+ }
+
+ ///
+ public override void Draw()
+ {
+ base.Draw();
+
+ if (ShowCollisionData && CollisionWireModel != null)
+ {
+ var lods = CollisionWireModel.LODs;
+ var lod = lods[0];
+ int triangleCount = 0, vertexCount = 0;
+ for (int meshIndex = 0; meshIndex < lod.Meshes.Length; meshIndex++)
+ {
+ var mesh = lod.Meshes[meshIndex];
+ triangleCount += mesh.TriangleCount;
+ vertexCount += mesh.VertexCount;
+ }
+
+ var text = string.Format("\nTriangles: {0:N0}\nVertices: {1:N0}", triangleCount, vertexCount);
+ var font = Style.Current.FontMedium;
+ var pos = new Float2(10, 50);
+ Render2D.DrawText(font, text, new Rectangle(pos + Float2.One, Size), Color.Black);
+ Render2D.DrawText(font, text, new Rectangle(pos, Size), Color.White);
+ }
+ }
+ }
+
///
public CollisionDataWindow(Editor editor, AssetItem item)
: base(editor, item)
@@ -185,6 +225,12 @@ namespace FlaxEditor.Windows.Assets
// Toolstrip
_toolstrip.AddSeparator();
_toolstrip.AddButton(editor.Icons.CenterView64, () => _preview.ResetCamera()).LinkTooltip("Show whole collision");
+ var infoButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Info64).LinkTooltip("Show Collision Data");
+ infoButton.Clicked += () =>
+ {
+ _preview.ShowCollisionData = !_preview.ShowCollisionData;
+ infoButton.Checked = _preview.ShowCollisionData;
+ };
_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/physics/colliders/collision-data.html")).LinkTooltip("See documentation to learn more");
// Split Panel
@@ -197,12 +243,10 @@ namespace FlaxEditor.Windows.Assets
};
// Model preview
- _preview = new ModelBasePreview(true)
+ _preview = new CollisionDataPreview(true)
{
- ViewportCamera = new FPSCamera(),
Parent = _split.Panel1
};
- _preview.Task.ViewFlags &= ~ViewFlags.Sky & ~ViewFlags.Bloom & ~ViewFlags.EyeAdaptation;
// Asset properties
_propertiesPresenter = new CustomEditorPresenter(null);
@@ -252,6 +296,7 @@ namespace FlaxEditor.Windows.Assets
}
_collisionWiresShowActor.Model = _collisionWiresModel;
_collisionWiresShowActor.SetMaterial(0, FlaxEngine.Content.LoadAsyncInternal(EditorAssets.WiresDebugMaterial));
+ _preview.CollisionWireModel = _collisionWiresModel;
_preview.Asset = FlaxEngine.Content.LoadAsync(_asset.Options.Model);
}