diff --git a/Source/Engine/AI/BehaviorTree.cs b/Source/Engine/AI/BehaviorTree.cs index 4b05491e3..699c72976 100644 --- a/Source/Engine/AI/BehaviorTree.cs +++ b/Source/Engine/AI/BehaviorTree.cs @@ -82,7 +82,7 @@ namespace FlaxEngine /// Sets the node state at the given memory address. /// [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void AllocState(IntPtr memory, object state) + public void NewState(IntPtr memory, object state) { var handle = GCHandle.Alloc(state); var ptr = IntPtr.Add(memory, _memoryOffset).ToPointer();