From 959bd33efc81672cab8d4f41465f7865e9db183d Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Sun, 24 Sep 2023 13:17:59 +0200 Subject: [PATCH] Rename AllocState to NewState --- Source/Engine/AI/BehaviorTree.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/AI/BehaviorTree.cs b/Source/Engine/AI/BehaviorTree.cs index 4b05491e3..699c72976 100644 --- a/Source/Engine/AI/BehaviorTree.cs +++ b/Source/Engine/AI/BehaviorTree.cs @@ -82,7 +82,7 @@ namespace FlaxEngine /// Sets the node state at the given memory address. /// [MethodImpl(MethodImplOptions.AggressiveInlining)] - public void AllocState(IntPtr memory, object state) + public void NewState(IntPtr memory, object state) { var handle = GCHandle.Alloc(state); var ptr = IntPtr.Add(memory, _memoryOffset).ToPointer();