Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into indirect-vulkan
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@@ -27,6 +27,7 @@
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#include "Engine/Core/Utilities.h"
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#include "Engine/Core/Math/Color32.h"
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#include "Engine/Engine/Engine.h"
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#include "Engine/Engine/Globals.h"
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#include "Engine/Engine/CommandLine.h"
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#include "Engine/Utilities/StringConverter.h"
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#include "Engine/Profiler/ProfilerCPU.h"
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@@ -144,8 +145,8 @@ static VKAPI_ATTR VkBool32 VKAPI_PTR DebugUtilsCallback(VkDebugUtilsMessageSever
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case 2: // Fragment shader writes to output location 0 with no matching attachment
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case 3: // Attachment 2 not written by fragment shader
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case 5: // SPIR-V module not valid: MemoryBarrier: Vulkan specification requires Memory Semantics to have one of the following bits set: Acquire, Release, AcquireRelease or SequentiallyConsistent
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#if PLATFORM_ANDROID
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case -1666394502: // After query pool creation, each query must be reset before it is used. Queries must also be reset between uses.
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#if PLATFORM_ANDROID
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case 602160055: // Attachment 4 not written by fragment shader; undefined values will be written to attachment. TODO: investigate it for PS_GBuffer shader from Deferred material with USE_LIGHTMAP=1
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#endif
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return VK_FALSE;
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@@ -352,7 +353,7 @@ DeferredDeletionQueueVulkan::~DeferredDeletionQueueVulkan()
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void DeferredDeletionQueueVulkan::ReleaseResources(bool deleteImmediately)
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{
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ScopeLock lock(&_locker);
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ScopeLock lock(_locker);
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const uint64 checkFrame = Engine::FrameCount - VULKAN_RESOURCE_DELETE_SAFE_FRAMES_COUNT;
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for (int32 i = 0; i < _entries.Count(); i++)
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{
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