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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "PhysicsColliderActor.h"
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#include "Engine/Scripting/Script.h"
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "RigidBody.h"
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#include "Engine/Core/Log.h"
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "SplineRopeBody.h"
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#include "Engine/Level/Actors/Spline.h"
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "WheeledVehicle.h"
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#include "Engine/Physics/Physics.h"
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "BoxCollider.h"
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#include "Engine/Serialization/Serialization.h"
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "CapsuleCollider.h"
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#include "Engine/Serialization/Serialization.h"
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "CharacterController.h"
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#include "Engine/Physics/Colliders/Collider.h"
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "Collider.h"
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#include "Engine/Core/Log.h"
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "MeshCollider.h"
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#include "Engine/Core/Math/Matrix.h"
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "SphereCollider.h"
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#include "Engine/Serialization/Serialization.h"
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "SplineCollider.h"
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#include "Engine/Core/Log.h"
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#if COMPILE_WITH_PHYSICS_COOKING
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "CollisionData.h"
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#include "Engine/Core/Log.h"
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// Copyright (c) 2014-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System;
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections;
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System.ComponentModel;
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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namespace FlaxEngine
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{
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "D6Joint.h"
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#include "Engine/Serialization/JsonTools.h"
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "DistanceJoint.h"
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#include "Engine/Physics/PhysicsBackend.h"
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "FixedJoint.h"
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#include "Engine/Physics/PhysicsBackend.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "HingeJoint.h"
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#include "Engine/Serialization/Serialization.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "Joint.h"
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#include "Engine/Serialization/Serialization.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "SliderJoint.h"
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#include "Engine/Serialization/Serialization.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "SphericalJoint.h"
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#include "Engine/Serialization/Serialization.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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namespace FlaxEngine
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{
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#if COMPILE_WITH_PHYSX
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#if COMPILE_WITH_PHYSX
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#if COMPILE_WITH_PHYSX
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System;
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using Flax.Build;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#include "Physics.h"
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#include "PhysicsScene.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using FlaxEngine;
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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