Update copyright year

This commit is contained in:
Wojciech Figat
2023-01-10 15:29:37 +01:00
parent e7cf10aea8
commit 9626e9bbb6
2592 changed files with 2631 additions and 2631 deletions

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Content/Shaders/AtmospherePreCompute.flax (Stored with Git LFS)

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Content/Shaders/GPUParticlesSorting.flax (Stored with Git LFS)

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Content/Shaders/Histogram.flax (Stored with Git LFS)

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Content/Shaders/Lights.flax (Stored with Git LFS)

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Content/Shaders/MultiScaler.flax (Stored with Git LFS)

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Content/Shaders/PostProcessing.flax (Stored with Git LFS)

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Content/Shaders/ProbesFilter.flax (Stored with Git LFS)

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Content/Shaders/Quad.flax (Stored with Git LFS)

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Content/Shaders/Reflections.flax (Stored with Git LFS)

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Content/Shaders/SMAA.flax (Stored with Git LFS)

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Content/Shaders/SSAO.flax (Stored with Git LFS)

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Content/Shaders/SSR.flax (Stored with Git LFS)

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Content/Shaders/Shadows.flax (Stored with Git LFS)

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Content/Shaders/Sky.flax (Stored with Git LFS)

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Content/Shaders/TAA.flax (Stored with Git LFS)

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Content/Shaders/VolumetricFog.flax (Stored with Git LFS)

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#!/bin/bash
# Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
# Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
set -e

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#!/bin/bash
# Copyright (c) 2012-2022 Wojciech Figat. All rights reserved
# Copyright (c) 2012-2023 Wojciech Figat. All rights reserved
set -e

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#!/bin/sh
# Copyright (c) 2012-2022 Wojciech Figat. All rights reserved
# Copyright (c) 2012-2023 Wojciech Figat. All rights reserved
# Fix mono bin to be in a path
export PATH=/Library/Frameworks/Mono.framework/Versions/Current/Commands:$PATH

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@echo off
rem Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
rem Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
if not exist "Development\Scripts\Windows\GetMSBuildPath.bat" goto Error_InvalidLocation

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@echo off
rem Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
rem Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
set MSBUILD_PATH=

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@@ -6,7 +6,7 @@
"Build": 6334
},
"Company": "Flax",
"Copyright": "Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.",
"Copyright": "Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.",
"GameTarget": "FlaxGame",
"EditorTarget": "FlaxEditor",
"Configuration": {

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@echo off
rem Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
rem Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
setlocal
pushd

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@@ -1,5 +1,5 @@
#!/bin/sh
# Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
# Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
set -e

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@@ -1,5 +1,5 @@
#!/bin/sh
# Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
# Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
set -e

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@@ -1,6 +1,6 @@
@echo off
rem Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
rem Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
setlocal
pushd

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@@ -1,6 +1,6 @@
@echo off
rem Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
rem Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
setlocal
pushd

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@@ -1,5 +1,5 @@
#!/bin/sh
# Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
# Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
set -e

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@@ -1,5 +1,5 @@
#!/bin/sh
# Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
# Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
set -e

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@@ -1,6 +1,6 @@
@echo off
rem Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
rem Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
setlocal
pushd

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@@ -1,5 +1,5 @@
#!/bin/sh
# Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
# Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
set -e

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@@ -1,5 +1,5 @@
#!/bin/sh
# Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
# Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
set -e

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@@ -1,6 +1,6 @@
@echo off
rem Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
rem Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
setlocal
pushd %~dp0

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "EditorAnalytics.h"
#include "EditorAnalyticsController.h"

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "EditorAnalyticsController.h"
#include "Editor/Cooker/GameCooker.h"

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using Newtonsoft.Json;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
namespace FlaxEditor.Content.Create
{

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.IO;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEditor.GUI;
using FlaxEditor.GUI.Drag;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEditor.GUI.Drag;
using FlaxEditor.SceneGraph;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEngine;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
namespace FlaxEditor.Content.Import
{

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.ComponentModel;
using System.Reflection;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.IO;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.IO;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.ComponentModel;
using System.Runtime.CompilerServices;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEngine;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.ComponentModel;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.IO;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.Text;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEngine;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEngine;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEngine;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEngine;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.Text;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEngine;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "PreviewsCache.h"
#include "Engine/Core/Log.h"

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using FlaxEngine;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Windows;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Windows;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.IO;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Content.Thumbnails;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.Collections.Generic;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.IO;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using System.IO;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.GUI.ContextMenu;

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