diff --git a/Source/Shaders/GlobalSignDistanceField.shader b/Source/Shaders/GlobalSignDistanceField.shader index 0709977db..5c8e4ee4f 100644 --- a/Source/Shaders/GlobalSignDistanceField.shader +++ b/Source/Shaders/GlobalSignDistanceField.shader @@ -155,7 +155,7 @@ void CS_RasterizeHeightfield(uint3 DispatchThreadId : SV_DispatchThreadID) float3 voxelWorldPos = voxelCoord * CascadeCoordToPosMul + CascadeCoordToPosAdd; voxelCoord.x += CascadeIndex * CascadeResolution; float minDistance = MaxDistance * GlobalSDFTex[voxelCoord]; - float thickness = CascadeVoxelSize * -8; + float thickness = -300.0f; for (uint i = 0; i < ObjectsCount; i++) { ObjectRasterizeData objectData = ObjectsBuffer[Objects[i / 4][i % 4]];