diff --git a/Source/Editor/Viewport/Previews/AnimatedModelPreview.cs b/Source/Editor/Viewport/Previews/AnimatedModelPreview.cs index 4a1c57757..9a7ec6800 100644 --- a/Source/Editor/Viewport/Previews/AnimatedModelPreview.cs +++ b/Source/Editor/Viewport/Previews/AnimatedModelPreview.cs @@ -13,7 +13,7 @@ namespace FlaxEditor.Viewport.Previews /// public class AnimatedModelPreview : AssetPreview { - public AnimatedModel _previewModel; + private AnimatedModel _previewModel; private ContextMenuButton _showNodesButton, _showBoundsButton, _showFloorButton, _showNodesNamesButton; private bool _showNodes, _showBounds, _showFloor, _showNodesNames; private StaticModel _floorModel; diff --git a/Source/Editor/Viewport/Previews/SkinnedModelPreview.cs b/Source/Editor/Viewport/Previews/SkinnedModelPreview.cs index c11ea9ea4..08f8d8509 100644 --- a/Source/Editor/Viewport/Previews/SkinnedModelPreview.cs +++ b/Source/Editor/Viewport/Previews/SkinnedModelPreview.cs @@ -57,7 +57,7 @@ namespace FlaxEditor.Viewport.Previews { if (!control.Visible) return; - var skinned = _previewModel.SkinnedModel; + var skinned = PreviewActor.SkinnedModel; if (skinned && !skinned.WaitForLoaded()) { _previewLODsWidgetButtonMenu.ItemsContainer.DisposeChildren(); @@ -66,8 +66,8 @@ namespace FlaxEditor.Viewport.Previews { var index = i; var button = _previewLODsWidgetButtonMenu.AddButton("LOD " + (index == -1 ? "Auto" : index)); - button.ButtonClicked += (button) => _previewModel.ForcedLOD = index; - button.Checked = _previewModel.ForcedLOD == index; + button.ButtonClicked += (button) => PreviewActor.ForcedLOD = index; + button.Checked = PreviewActor.ForcedLOD == index; button.Tag = index; if (lods <= 1) break; @@ -128,7 +128,7 @@ namespace FlaxEditor.Viewport.Previews { base.Draw(); - var skinnedModel = _previewModel.SkinnedModel; + var skinnedModel = PreviewActor.SkinnedModel; if (skinnedModel == null || !skinnedModel.IsLoaded) return; var lods = skinnedModel.LODs; @@ -141,7 +141,7 @@ namespace FlaxEditor.Viewport.Previews if (_showCurrentLOD) { var lodIndex = ComputeLODIndex(skinnedModel, out var screenSize); - var auto = _previewModel.ForcedLOD == -1; + var auto = PreviewActor.ForcedLOD == -1; string text = auto ? "LOD Automatic" : ""; text += auto ? string.Format("\nScreen Size: {0:F2}", screenSize) : ""; text += string.Format("\nCurrent LOD: {0}", lodIndex);