_xaudio2
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@@ -28,8 +28,8 @@ public class Audio : EngineModule
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{
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case TargetPlatform.Windows:
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useNone = true;
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useOpenAL = true;
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//useXAudio2 = true;
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//useOpenAL = true;
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useXAudio2 = true;
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break;
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case TargetPlatform.XboxOne:
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case TargetPlatform.UWP:
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