diff --git a/Source/Engine/Audio/Audio.Build.cs b/Source/Engine/Audio/Audio.Build.cs index 45facb684..175eb78e2 100644 --- a/Source/Engine/Audio/Audio.Build.cs +++ b/Source/Engine/Audio/Audio.Build.cs @@ -28,8 +28,8 @@ public class Audio : EngineModule { case TargetPlatform.Windows: useNone = true; - useOpenAL = true; - //useXAudio2 = true; + //useOpenAL = true; + useXAudio2 = true; break; case TargetPlatform.XboxOne: case TargetPlatform.UWP: