Fix crash in SceneAnimationPlayer
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@@ -905,7 +905,7 @@ void SceneAnimationPlayer::Tick(SceneAnimation* anim, float time, float dt, int3
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MException ex(exception);
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ex.Log(LogType::Error, TEXT("Property"));
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}
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else if (!MCore::Type::IsPointer(valueType))
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else if (!MCore::Type::IsPointer(valueType) && !MCore::Type::IsReference(valueType))
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{
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if (boxed)
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Platform::MemoryCopy(value, MCore::Object::Unbox(boxed), valueSize);
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