Added Node
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@@ -381,6 +381,16 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value)
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value = writeLocal(ValueType::Float, String::Format(TEXT("{0} ? (1 - {1}) : {1}"), invert.Value, x2.Value), node);
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break;
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}
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// Tiling & Offset
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case 29:
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{
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auto uv = tryGetValue(node->GetBox(0), getUVs).AsVector2();
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auto tiling = tryGetValue(node->GetBox(1), node->Values[0]).AsVector2();
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auto offset = tryGetValue(node->GetBox(2), node->Values[1]).AsVector2();
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value = writeLocal(ValueType::Vector2, String::Format(TEXT("{0} * {1} + {2}"), uv.Value, tiling.Value, offset.Value), node);
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break;
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}
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default:
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break;
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