Fix GPU Tasks queue to be executed on frame start, rather than end
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@@ -19,7 +19,7 @@ public:
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/// <summary>
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/// Describes GPU work type
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/// </summary>
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DECLARE_ENUM_4(Type, Custom, CopyResource, UploadTexture, UploadBuffer);
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DECLARE_ENUM_EX_4(Type, byte, 0, Custom, CopyResource, UploadTexture, UploadBuffer);
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/// <summary>
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/// Describes GPU work result value
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@@ -32,13 +32,15 @@ private:
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/// </summary>
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Type _type;
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byte _syncLatency;
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/// <summary>
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/// Synchronization point when async task has been done
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/// </summary>
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GPUSyncPoint _syncPoint;
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/// <summary>
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/// The context that performed this task, it's should synchronize it.
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/// The context that performed this task, it should synchronize it.
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/// </summary>
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GPUTasksContext* _context;
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@@ -47,8 +49,10 @@ protected:
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/// Initializes a new instance of the <see cref="GPUTask"/> class.
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/// </summary>
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/// <param name="type">The type.</param>
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GPUTask(const Type type)
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/// <param name="syncLatency">Amount of frames until async operation is synced with GPU.</param>
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GPUTask(const Type type, byte syncLatency = GPU_ASYNC_LATENCY)
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: _type(type)
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, _syncLatency(syncLatency)
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, _syncPoint(0)
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, _context(nullptr)
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{
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@@ -58,7 +62,6 @@ public:
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/// <summary>
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/// Gets a task type.
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/// </summary>
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/// <returns>The type.</returns>
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FORCE_INLINE Type GetType() const
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{
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return _type;
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@@ -67,17 +70,15 @@ public:
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/// <summary>
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/// Gets work finish synchronization point
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/// </summary>
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/// <returns>Finish task sync point</returns>
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FORCE_INLINE GPUSyncPoint GetSyncPoint() const
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{
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return _syncPoint;
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return _syncPoint + _syncLatency;
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}
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public:
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/// <summary>
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/// Checks if operation is syncing
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/// </summary>
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/// <returns>True if operation is syncing, otherwise false</returns>
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FORCE_INLINE bool IsSyncing() const
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{
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return IsRunning() && _syncPoint != 0;
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