Cleanup some GPU code
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@@ -345,7 +345,7 @@ bool GPUDeviceDX11::Init()
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limits.MaximumTexture2DSize = D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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limits.MaximumTexture2DArraySize = D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
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limits.MaximumTexture3DSize = D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
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limits.MaximumTextureCubeSize = D3D11_REQ_TEXTURECUBE_DIMENSION;
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limits.MaximumTextureCubeSize = D3D10_REQ_TEXTURECUBE_DIMENSION;
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}
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for (int32 i = 0; i < static_cast<int32>(PixelFormat::MAX); i++)
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