Fix drawing an extra character with Render2D.DrawText
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@@ -1175,7 +1175,7 @@ void Render2D::DrawText(Font* font, const StringView& text, const Color& color,
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drawCall.AsChar.Mat = nullptr;
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drawCall.AsChar.Mat = nullptr;
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}
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}
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Float2 pointer = location;
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Float2 pointer = location;
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for (int32 currentIndex = 0; currentIndex <= text.Length(); currentIndex++)
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for (int32 currentIndex = 0; currentIndex < text.Length(); currentIndex++)
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{
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{
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// Cache current character
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// Cache current character
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const Char currentChar = text[currentIndex];
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const Char currentChar = text[currentIndex];
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