Refactor various Editor APIs to use auto-generated bindings instead of manual code
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@@ -144,7 +144,7 @@ namespace FlaxEditor.Windows.Assets
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Asset = window.Asset;
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// Try to restore target asset import options (useful for fast reimport)
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ModelImportSettings.TryRestore(ref ImportSettings, window.Item.Path);
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Editor.TryRestoreImportOptions(ref ImportSettings.Settings, window.Item.Path);
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}
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public void OnClean()
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@@ -27,7 +27,7 @@ namespace FlaxEditor.Windows.Assets
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private CubeTextureWindow _window;
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[EditorOrder(1000), EditorDisplay("Import Settings", EditorDisplayAttribute.InlineStyle)]
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public TextureImportSettings ImportSettings = new TextureImportSettings();
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public FlaxEngine.Tools.TextureTool.Options ImportSettings = new();
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public sealed class ProxyEditor : GenericEditor
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{
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@@ -69,7 +69,7 @@ namespace FlaxEditor.Windows.Assets
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_window = window;
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// Try to restore target asset texture import options (useful for fast reimport)
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TextureImportSettings.TryRestore(ref ImportSettings, window.Item.Path);
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Editor.TryRestoreImportOptions(ref ImportSettings, window.Item.Path);
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// Prepare restore data
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PeekState();
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@@ -11,6 +11,7 @@ using FlaxEditor.Viewport.Cameras;
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using FlaxEditor.Viewport.Previews;
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using FlaxEngine;
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using FlaxEngine.GUI;
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using FlaxEngine.Tools;
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using FlaxEngine.Utilities;
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using Object = FlaxEngine.Object;
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@@ -196,12 +197,12 @@ namespace FlaxEditor.Windows.Assets
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group.Label("No SDF");
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}
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var resolution = group.FloatValue("Resolution Scale", proxy.Window.Editor.CodeDocs.GetTooltip(typeof(ModelImportSettings), nameof(ModelImportSettings.SDFResolution)));
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var resolution = group.FloatValue("Resolution Scale", proxy.Window.Editor.CodeDocs.GetTooltip(typeof(ModelTool.Options), nameof(ModelImportSettings.Settings.SDFResolution)));
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resolution.ValueBox.MinValue = 0.0001f;
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resolution.ValueBox.MaxValue = 100.0f;
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resolution.ValueBox.Value = sdf.Texture != null ? sdf.ResolutionScale : 1.0f;
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resolution.ValueBox.BoxValueChanged += b => { proxy.Window._importSettings.SDFResolution = b.Value; };
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proxy.Window._importSettings.SDFResolution = sdf.ResolutionScale;
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resolution.ValueBox.BoxValueChanged += b => { proxy.Window._importSettings.Settings.SDFResolution = b.Value; };
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proxy.Window._importSettings.Settings.SDFResolution = sdf.ResolutionScale;
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var backfacesThreshold = group.FloatValue("Backfaces Threshold", "Custom threshold (in range 0-1) for adjusting mesh internals detection based on the percentage of test rays hit triangle backfaces. Use lower value for more dense mesh.");
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backfacesThreshold.ValueBox.MinValue = 0.001f;
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@@ -293,7 +294,7 @@ namespace FlaxEditor.Windows.Assets
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private void OnRebuildSDF()
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{
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var proxy = (MeshesPropertiesProxy)Values[0];
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proxy.Asset.GenerateSDF(proxy.Window._importSettings.SDFResolution, _sdfModelLodIndex.Value, true, proxy.Window._backfacesThreshold);
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proxy.Asset.GenerateSDF(proxy.Window._importSettings.Settings.SDFResolution, _sdfModelLodIndex.Value, true, proxy.Window._backfacesThreshold);
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proxy.Window.MarkAsEdited();
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Presenter.BuildLayoutOnUpdate();
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}
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@@ -919,7 +920,7 @@ namespace FlaxEditor.Windows.Assets
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{
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_refreshOnLODsLoaded = true;
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_preview.ViewportCamera.SetArcBallView(Asset.GetBox());
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ModelImportSettings.TryRestore(ref _importSettings, Item.Path);
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Editor.TryRestoreImportOptions(ref _importSettings.Settings, Item.Path);
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UpdateEffectsOnAsset();
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// TODO: disable streaming for this model
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@@ -986,7 +986,7 @@ namespace FlaxEditor.Windows.Assets
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{
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base.OnLoad(window);
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ModelImportSettings.TryRestore(ref ImportSettings, window.Item.Path);
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Editor.TryRestoreImportOptions(ref ImportSettings.Settings, window.Item.Path);
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}
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public void Reimport()
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@@ -103,7 +103,7 @@ namespace FlaxEditor.Windows.Assets
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public SpriteEntry[] Sprites;
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[EditorOrder(1000), EditorDisplay("Import Settings", EditorDisplayAttribute.InlineStyle)]
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public TextureImportSettings ImportSettings = new TextureImportSettings();
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public FlaxEngine.Tools.TextureTool.Options ImportSettings = new();
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public sealed class ProxyEditor : GenericEditor
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{
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@@ -183,11 +183,7 @@ namespace FlaxEditor.Windows.Assets
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UpdateSprites();
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// Try to restore target asset texture import options (useful for fast reimport)
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if (TextureImportEntry.Internal_GetTextureImportOptions(win.Item.Path, out TextureImportSettings.InternalOptions options))
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{
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// Restore settings
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ImportSettings.FromInternal(ref options);
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}
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Editor.TryRestoreImportOptions(ref ImportSettings, win.Item.Path);
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// Prepare restore data
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PeekState();
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@@ -70,7 +70,7 @@ namespace FlaxEditor.Windows.Assets
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internal TextureWindow _window;
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[EditorOrder(1000), EditorDisplay("Import Settings", EditorDisplayAttribute.InlineStyle)]
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public TextureImportSettings ImportSettings = new TextureImportSettings();
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public FlaxEngine.Tools.TextureTool.Options ImportSettings = new();
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/// <summary>
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/// Gathers parameters from the specified texture.
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@@ -82,7 +82,7 @@ namespace FlaxEditor.Windows.Assets
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_window = window;
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// Try to restore target asset texture import options (useful for fast reimport)
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TextureImportSettings.TryRestore(ref ImportSettings, window.Item.Path);
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Editor.TryRestoreImportOptions(ref ImportSettings, window.Item.Path);
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// Prepare restore data
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PeekState();
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