Refactor various Editor APIs to use auto-generated bindings instead of manual code
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@@ -60,7 +60,6 @@ DECLARE_ENUM_OPERATORS(ImportDataTypes);
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class ImportedModelData
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{
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public:
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struct LOD
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{
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Array<MeshData*> Meshes;
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@@ -87,7 +86,6 @@ public:
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};
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public:
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/// <summary>
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/// The import data types types.
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/// </summary>
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@@ -124,7 +122,6 @@ public:
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AnimationData Animation;
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public:
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/// <summary>
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/// Initializes a new instance of the <see cref="ImportedModelData"/> class.
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/// </summary>
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@@ -179,83 +176,181 @@ struct ModelSDFMip
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};
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/// <summary>
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/// Models data importing and processing utility.
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/// Models data importing and processing utility.
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/// </summary>
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class FLAXENGINE_API ModelTool
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API_CLASS(Namespace="FlaxEngine.Tools", Static) class FLAXENGINE_API ModelTool
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{
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public:
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DECLARE_SCRIPTING_TYPE_MINIMAL(ModelTool);
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// Optional: inputModel or modelData
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// Optional: outputSDF or null, outputStream or null
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static bool GenerateModelSDF(class Model* inputModel, class ModelData* modelData, float resolutionScale, int32 lodIndex, ModelBase::SDFData* outputSDF, class MemoryWriteStream* outputStream, const StringView& assetName, float backfacesThreshold = 0.6f);
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#if USE_EDITOR
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public:
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/// <summary>
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/// Declares the imported data type.
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/// </summary>
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DECLARE_ENUM_EX_3(ModelType, int32, 0, Model, SkinnedModel, Animation);
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API_ENUM(Attributes="HideInEditor") enum class ModelType : int32
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{
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// The model asset.
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Model = 0,
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// The skinned model asset.
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SkinnedModel = 1,
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// The animation asset.
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Animation = 2,
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};
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/// <summary>
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/// Declares the imported animation clip duration.
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/// </summary>
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DECLARE_ENUM_EX_2(AnimationDuration, int32, 0, Imported, Custom);
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API_ENUM(Attributes="HideInEditor") enum class AnimationDuration : int32
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{
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// The imported duration.
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Imported = 0,
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// The custom duration specified via keyframes range.
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Custom = 1,
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};
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/// <summary>
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/// Importing model options
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/// Model import options.
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/// </summary>
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struct Options : public ISerializable
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API_STRUCT(Attributes="HideInEditor") struct FLAXENGINE_API Options : public ISerializable
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(Options);
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// Type of the imported asset.
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API_FIELD(Attributes="EditorOrder(0)")
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ModelType Type = ModelType::Model;
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// Geometry
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bool CalculateNormals = false;
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float SmoothingNormalsAngle = 175.0f;
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bool FlipNormals = false;
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float SmoothingTangentsAngle = 45.0f;
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bool CalculateTangents = false;
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bool OptimizeMeshes = true;
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bool MergeMeshes = true;
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bool ImportLODs = true;
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bool ImportVertexColors = true;
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bool ImportBlendShapes = false;
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ModelLightmapUVsSource LightmapUVsSource = ModelLightmapUVsSource::Disable;
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String CollisionMeshesPrefix;
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public: // Geometry
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// Transform
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// Enable model normal vectors recalculating.
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API_FIELD(Attributes="EditorOrder(20), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))")
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bool CalculateNormals = false;
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// Specifies the maximum angle (in degrees) that may be between two face normals at the same vertex position that their are smoothed together. The default value is 175.
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API_FIELD(Attributes="EditorOrder(30), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowSmoothingNormalsAngle)), Limit(0, 175, 0.1f)")
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float SmoothingNormalsAngle = 175.0f;
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// If checked, the imported normal vectors of the mesh will be flipped (scaled by -1).
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API_FIELD(Attributes="EditorOrder(35), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))")
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bool FlipNormals = false;
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// Enable model tangent vectors recalculating.
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API_FIELD(Attributes="EditorOrder(40), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))")
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bool CalculateTangents = false;
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// Specifies the maximum angle (in degrees) that may be between two vertex tangents that their tangents and bi-tangents are smoothed. The default value is 45.
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API_FIELD(Attributes="EditorOrder(45), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowSmoothingTangentsAngle)), Limit(0, 45, 0.1f)")
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float SmoothingTangentsAngle = 45.0f;
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// Enable/disable meshes geometry optimization.
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API_FIELD(Attributes="EditorOrder(50), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))")
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bool OptimizeMeshes = true;
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// Enable/disable geometry merge for meshes with the same materials.
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API_FIELD(Attributes="EditorOrder(60), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))")
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bool MergeMeshes = true;
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// Enable/disable importing meshes Level of Details.
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API_FIELD(Attributes="EditorOrder(70), EditorDisplay(\"Geometry\", \"Import LODs\"), VisibleIf(nameof(ShowGeometry))")
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bool ImportLODs = true;
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// Enable/disable importing vertex colors (channel 0 only).
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API_FIELD(Attributes="EditorOrder(80), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowModel))")
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bool ImportVertexColors = true;
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// Enable/disable importing blend shapes (morph targets).
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API_FIELD(Attributes="EditorOrder(85), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowSkinnedModel))")
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bool ImportBlendShapes = false;
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// The lightmap UVs source.
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API_FIELD(Attributes="EditorOrder(90), EditorDisplay(\"Geometry\", \"Lightmap UVs Source\"), VisibleIf(nameof(ShowModel))")
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ModelLightmapUVsSource LightmapUVsSource = ModelLightmapUVsSource::Disable;
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// If specified, all meshes which name starts with this prefix will be imported as a separate collision data (excluded used for rendering).
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API_FIELD(Attributes="EditorOrder(100), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))")
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String CollisionMeshesPrefix = TEXT("");
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public: // Transform
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// Custom uniform import scale.
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API_FIELD(Attributes="EditorOrder(500), EditorDisplay(\"Transform\")")
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float Scale = 1.0f;
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// Custom import geometry rotation.
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API_FIELD(Attributes="EditorOrder(510), EditorDisplay(\"Transform\")")
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Quaternion Rotation = Quaternion::Identity;
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// Custom import geometry offset.
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API_FIELD(Attributes="EditorOrder(520), EditorDisplay(\"Transform\")")
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Float3 Translation = Float3::Zero;
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// If checked, the imported geometry will be shifted to the center of mass.
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API_FIELD(Attributes="EditorOrder(530), EditorDisplay(\"Transform\")")
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bool CenterGeometry = false;
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// Animation
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AnimationDuration Duration = AnimationDuration::Imported;
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Float2 FramesRange = Float2::Zero;
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float DefaultFrameRate = 0.0f;
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float SamplingRate = 0.0f;
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bool SkipEmptyCurves = true;
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bool OptimizeKeyframes = true;
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bool ImportScaleTracks = false;
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bool EnableRootMotion = false;
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String RootNodeName;
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public: // Animation
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// Level Of Detail
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// Imported animation duration mode. Can use the original value or overriden by settings.
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API_FIELD(Attributes="EditorOrder(1000), EditorDisplay(\"Animation\"), VisibleIf(nameof(ShowAnimation))")
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AnimationDuration Duration = AnimationDuration::Imported;
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// Imported animation first/last frame index. Used only if Duration mode is set to Custom.
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API_FIELD(Attributes="EditorOrder(1010), EditorDisplay(\"Animation\"), VisibleIf(nameof(ShowFramesRange)), Limit(0)")
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Float2 FramesRange = Float2::Zero;
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// The imported animation default frame rate. Can specify the default frames per second amount for imported animation. If value is 0 then the original animation frame rate will be used.
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API_FIELD(Attributes="EditorOrder(1020), EditorDisplay(\"Animation\"), VisibleIf(nameof(ShowAnimation)), Limit(0, 1000, 0.01f)")
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float DefaultFrameRate = 0.0f;
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// The imported animation sampling rate. If value is 0 then the original animation speed will be used.
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API_FIELD(Attributes="EditorOrder(1030), EditorDisplay(\"Animation\"), VisibleIf(nameof(ShowAnimation)), Limit(0, 1000, 0.01f)")
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float SamplingRate = 0.0f;
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// The imported animation will have removed tracks with no keyframes or unspecified data.
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API_FIELD(Attributes="EditorOrder(1040), EditorDisplay(\"Animation\"), VisibleIf(nameof(ShowAnimation))")
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bool SkipEmptyCurves = true;
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// The imported animation channels will be optimized to remove redundant keyframes.
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API_FIELD(Attributes="EditorOrder(1050), EditorDisplay(\"Animation\"), VisibleIf(nameof(ShowAnimation))")
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bool OptimizeKeyframes = true;
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// If checked, the importer will import scale animation tracks (otherwise scale animation will be ignored).
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API_FIELD(Attributes="EditorOrder(1055), EditorDisplay(\"Animation\"), VisibleIf(nameof(ShowAnimation))")
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bool ImportScaleTracks = false;
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// Enables root motion extraction support from this animation.
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API_FIELD(Attributes="EditorOrder(1060), EditorDisplay(\"Animation\"), VisibleIf(nameof(ShowAnimation))")
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bool EnableRootMotion = false;
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// The custom node name to be used as a root motion source. If not specified the actual root node will be used.
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API_FIELD(Attributes="EditorOrder(1070), EditorDisplay(\"Animation\"), VisibleIf(nameof(ShowAnimation))")
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String RootNodeName = TEXT("");
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public: // Level Of Detail
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// If checked, the importer will generate a sequence of LODs based on the base LOD index.
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API_FIELD(Attributes="EditorOrder(1100), EditorDisplay(\"Level Of Detail\", \"Generate LODs\"), VisibleIf(nameof(ShowGeometry))")
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bool GenerateLODs = false;
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// The index of the LOD from the source model data to use as a reference for following LODs generation.
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API_FIELD(Attributes="EditorOrder(1110), EditorDisplay(\"Level Of Detail\", \"Base LOD\"), VisibleIf(nameof(ShowGeometry)), Limit(0, 5)")
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int32 BaseLOD = 0;
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// The amount of LODs to include in the model (all remaining ones starting from Base LOD will be generated).
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API_FIELD(Attributes="EditorOrder(1120), EditorDisplay(\"Level Of Detail\", \"LOD Count\"), VisibleIf(nameof(ShowGeometry)), Limit(1, 6)")
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int32 LODCount = 4;
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// The target amount of triangles for the generated LOD (based on the higher LOD). Normalized to range 0-1. For instance 0.4 cuts the triangle count to 40%.
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API_FIELD(Attributes="EditorOrder(1130), EditorDisplay(\"Level Of Detail\"), VisibleIf(nameof(ShowGeometry)), Limit(0, 1, 0.001f)")
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float TriangleReduction = 0.5f;
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// Materials
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public: // Materials
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// If checked, the importer will create materials for model meshes as specified in the file.
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API_FIELD(Attributes="EditorOrder(400), EditorDisplay(\"Materials\"), VisibleIf(nameof(ShowGeometry))")
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bool ImportMaterials = true;
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// If checked, the importer will import texture files used by the model and any embedded texture resources.
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API_FIELD(Attributes="EditorOrder(410), EditorDisplay(\"Materials\"), VisibleIf(nameof(ShowGeometry))")
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bool ImportTextures = true;
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// If checked, the importer will try to restore the model material slots.
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API_FIELD(Attributes="EditorOrder(420), EditorDisplay(\"Materials\", \"Restore Materials On Reimport\"), VisibleIf(nameof(ShowGeometry))")
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bool RestoreMaterialsOnReimport = true;
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// SDF
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public: // SDF
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// If checked, enables generation of Signed Distance Field (SDF).
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API_FIELD(Attributes="EditorOrder(1500), EditorDisplay(\"SDF\"), VisibleIf(nameof(ShowModel))")
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bool GenerateSDF = false;
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// Resolution scale for generated Signed Distance Field (SDF) texture. Higher values improve accuracy but increase memory usage and reduce performance.
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API_FIELD(Attributes="EditorOrder(1510), EditorDisplay(\"SDF\"), VisibleIf(nameof(ShowModel)), Limit(0.0001f, 100.0f)")
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float SDFResolution = 1.0f;
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// Splitting
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public: // Splitting
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// If checked, the imported mesh/animations are splitted into separate assets. Used if ObjectIndex is set to -1.
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API_FIELD(Attributes="EditorOrder(2000), EditorDisplay(\"Splitting\")")
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bool SplitObjects = false;
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// The zero-based index for the mesh/animation clip to import. If the source file has more than one mesh/animation it can be used to pick a desire object. Default -1 imports all objects.
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API_FIELD(Attributes="EditorOrder(2010), EditorDisplay(\"Splitting\")")
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int32 ObjectIndex = -1;
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// Runtime data for objects splitting during import (used internally)
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@@ -263,14 +358,12 @@ public:
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Function<bool(Options& splitOptions, const String& objectName)> OnSplitImport;
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public:
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// [ISerializable]
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void Serialize(SerializeStream& stream, const void* otherObj) override;
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void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
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};
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public:
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/// <summary>
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/// Imports the model source file data.
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/// </summary>
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@@ -293,7 +386,6 @@ public:
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static bool ImportModel(const String& path, ModelData& meshData, Options& options, String& errorMsg, const String& autoImportOutput = String::Empty);
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public:
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static int32 DetectLodIndex(const String& nodeName);
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static bool FindTexture(const String& sourcePath, const String& file, String& path);
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@@ -321,7 +413,6 @@ public:
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}
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private:
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#if USE_ASSIMP
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static bool ImportDataAssimp(const char* path, ImportedModelData& data, Options& options, String& errorMsg);
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#endif
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