Change default collision type to ConvexMesh from TriangleMesh
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@@ -135,7 +135,7 @@ namespace FlaxEditor.Content
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}
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}
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Task.Run(() =>
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Task.Run(() =>
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{
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{
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Editor.CookMeshCollision(assetItem.Path, CollisionDataType.TriangleMesh, model);
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Editor.CookMeshCollision(assetItem.Path, CollisionDataType.ConvexMesh, model);
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if (created != null)
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if (created != null)
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FlaxEngine.Scripting.InvokeOnUpdate(() => created(collisionData));
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FlaxEngine.Scripting.InvokeOnUpdate(() => created(collisionData));
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});
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});
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@@ -196,7 +196,7 @@ public:
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String CollisionMeshesPrefix = TEXT("");
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String CollisionMeshesPrefix = TEXT("");
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// The type of collision that should be generated if the mesh has a collision prefix specified.
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// The type of collision that should be generated if the mesh has a collision prefix specified.
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API_FIELD(Attributes = "EditorOrder(105), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))")
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API_FIELD(Attributes = "EditorOrder(105), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))")
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CollisionDataType CollisionType = CollisionDataType::TriangleMesh;
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CollisionDataType CollisionType = CollisionDataType::ConvexMesh;
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public: // Transform
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public: // Transform
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