Change default collision type to ConvexMesh from TriangleMesh

This commit is contained in:
Wojtek Figat
2024-04-05 15:23:09 +02:00
parent e788be46af
commit 97bd90d4be
2 changed files with 2 additions and 2 deletions

View File

@@ -135,7 +135,7 @@ namespace FlaxEditor.Content
} }
Task.Run(() => Task.Run(() =>
{ {
Editor.CookMeshCollision(assetItem.Path, CollisionDataType.TriangleMesh, model); Editor.CookMeshCollision(assetItem.Path, CollisionDataType.ConvexMesh, model);
if (created != null) if (created != null)
FlaxEngine.Scripting.InvokeOnUpdate(() => created(collisionData)); FlaxEngine.Scripting.InvokeOnUpdate(() => created(collisionData));
}); });

View File

@@ -196,7 +196,7 @@ public:
String CollisionMeshesPrefix = TEXT(""); String CollisionMeshesPrefix = TEXT("");
// The type of collision that should be generated if the mesh has a collision prefix specified. // The type of collision that should be generated if the mesh has a collision prefix specified.
API_FIELD(Attributes = "EditorOrder(105), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))") API_FIELD(Attributes = "EditorOrder(105), EditorDisplay(\"Geometry\"), VisibleIf(nameof(ShowGeometry))")
CollisionDataType CollisionType = CollisionDataType::TriangleMesh; CollisionDataType CollisionType = CollisionDataType::ConvexMesh;
public: // Transform public: // Transform